Summaries of Core-A Gaming Videos 📚
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The Stick I Use
Core-A Gaming

Sidenote: Why Button Mashing Works (Sometimes)
Core-A Gaming

Analysis: The Controllers Used to Win Evo
Core-A Gaming

Analysis: Core-A Gaming Reacts to Street Fighter V's 8 Frames of Input Lag
Core-A Gaming

The Korean Backdash
Core-A Gaming

Analysis: What Makes a Move Overpowered?
Core-A Gaming

Analysis: Getting Better at Fighting Games
Core-A Gaming

Sidenote: Why Motion Inputs Still Exist
Core-A Gaming

Analysis: The Consequences of Reducing the Skill Gap
Core-A Gaming

Analysis: Tekken - The Difference Between 2D and 3D
Core-A Gaming

Analysis: Playing, Fast and Slow
Core-A Gaming

Analysis: Should We Stop Playing Side by Side (in Fighting Games)
Core-A Gaming

Analysis: The Simplest Fighting Games
Core-A Gaming

Analysis: The Need for Community
Core-A Gaming

Sidenote: The Case for Arcade Sticks
Core-A Gaming

Analysis: How the Hadouken Reinvented 2D Fighting
Core-A Gaming