How to Trap Hoplite Players With Rock Paper Scissors

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November 15, 2023
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JudeLow
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How to Trap Hoplite Players With Rock Paper Scissors

TL;DR

A Hoplite trap can turn captured players into participants by forcing them to play a best-of-three Rock Paper Scissors match for survival. The creator used lava, demanded cooperation and food, and selected rock, paper, then scissors based on a psychology tip claiming that players commonly choose that same sequence.

Transcript

do you want to play a game so do you want to play a game we're going to play Rock Paper Scissors okay uh-huh best of three game one what do you choose rock paper or scissors I chose Rock choose rock all right let's see scissors you win you got to win two out of three what you choosing I should go paper this time paper ooh no uh-oh it comes down to ... Read More

Key Insights

  • The trap is a Jigsaw-inspired Hoplite encounter that turns a captured player's escape into a best-of-three Rock Paper Scissors contest. Victims must follow spoken instructions while confined near hazards, making communication and compliance central parts of the setup.
  • The survival condition is winning two games out of three. The creator asks each victim to announce rock, paper, or scissors before revealing his response, allowing the outcome of every round to determine whether the trapped player remains alive.
  • The creator uses rock, paper, then scissors as his sequence during the games. He says a psychology tip found on Reddit suggested that people playing a best-of-three match are most likely to choose those options in that order.
  • The reported Rock Paper Scissors pattern appears accurate in the recorded encounters. Players make choices that allow the creator's sequence to produce decisive results, although the transcript presents this as an observed outcome rather than proof that the pattern always works.
  • The trap depends on pressure beyond the game itself. One victim is ordered to crouch and later surrender food because the creator cannot sprint, while the nearby lava reinforces the consequences of refusing instructions or losing the match.
  • The first captured player pleads for water and asks another nearby person to kill him within the trap. The creator apologizes during the encounter, and the victim thanks the other player after being killed, creating an unexpected conclusion to that attempt.
  • The second victim behaves suspiciously in replay footage by hiding in holes near the trap, lingering around it, and talking repeatedly. Once the creator reveals himself, the player approaches directly, which raises doubts about whether the meeting happened naturally.
  • The second victim denies knowing the creator when contacted after the game. His denial conflicts with the creator's interpretation of the replay footage, so the video leaves his prior awareness unresolved and asks viewers to judge whether his reaction was genuine.

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Questions & Answers

Q: How does the Jigsaw trap work in Hoplite?

The creator confines a Hoplite player near a dangerous trap and orders the victim to follow instructions, including crouching and choosing an option in Rock Paper Scissors. The match is played as a best of three, so the victim must win two rounds to survive. Lava, threats, and requests for resources add pressure while the creator controls the encounter.

Q: How do players survive the Rock Paper Scissors trap?

A captured player is told to win two out of three Rock Paper Scissors rounds. Before each round, the creator asks the victim to choose rock, paper, or scissors and then reveals his own selection. The stated opportunity to survive depends on winning the match, while refusing instructions or losing leaves the player exposed to the trap and nearby attackers.

Q: What Rock Paper Scissors sequence does the creator use?

The creator uses rock first, paper second, and scissors third. He attributes the sequence to a psychology tip he saw on Reddit, which claimed that people in a best-of-three game are most likely to choose those same options in that order. He says the prediction proved very accurate during the encounters recorded for the video.

Q: Why does the creator ask a trapped player for food?

During one encounter, the creator says he cannot sprint and adds another condition to the victim's survival attempt. He orders the captured player to drop food immediately before continuing the Rock Paper Scissors game. The demand shows that the trap is partly improvised, with the creator using his current resource needs to introduce additional requirements during the interaction.

Q: What happens to the first victim in the Hoplite trap?

The first victim participates in the Rock Paper Scissors setup but eventually begins pleading with the creator not to continue. He asks for water to be placed and then requests that another nearby player kill him inside the trap. The other player follows through, after which the creator apologizes and the victim thanks the person who completed the kill.

Q: Why does the creator suspect the second victim recognized him?

Replay footage shows the second victim hiding in holes near the trap, lingering around the location, and talking constantly as though he wanted his presence noticed. The creator also observes that the player approaches as soon as he reveals himself. These actions seem unusual to the creator and raise the possibility that the victim deliberately sought the encounter.

Q: Did the second victim know who the creator was?

The video does not resolve whether the second victim recognized the creator. When contacted after the game, the player denies knowing who he was and describes him as a random killer. However, the creator remains suspicious because replay footage shows the victim repeatedly staying near the trap and approaching immediately once the creator becomes visible.

Q: How long did the Hoplite trapping video take to make?

According to the description, filming took about six hours and editing took fourteen hours. The creator also says it took substantial effort to obtain the three featured clips. The finished structure includes an introduction, three victim segments, a review of whether one player recognized him, and a closing discussion of Rock Paper Scissors psychology.

Summary & Key Takeaways

  • The creator builds a Jigsaw-inspired trap in Hoplite and captures players inside it. Each victim is instructed to crouch, cooperate, and play a best-of-three Rock Paper Scissors match. Winning offers a chance to live, while losing allows the creator or another nearby player to complete the trap encounter.

  • The encounters rely heavily on improvisation. One captured player pleads for water and asks another person to kill him inside the trap, while another is told to surrender food because the creator cannot sprint. Lava, spoken threats, and the uncertainty of each hand make the simple game feel consequential.

  • Replay footage reveals that the second victim behaved unusually before entering the trap. He repeatedly hid in nearby holes, lingered around the area, and talked frequently. Afterward, he denied recognizing the creator, leaving the creator uncertain whether the encounter was genuine or influenced by prior knowledge of his identity.


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