Easy DIY projects for kid engineers | Fawn Qiu | Summary and Q&A

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Easy DIY projects for kid engineers | Fawn Qiu

TL;DR

The content explores the speaker's experience designing engineering projects for students, using unexpected materials and creative inspiration to engage and teach technology in a more accessible and inclusive way.

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Questions & Answers

Q: How did the speaker come up with the idea for her engineering projects?

The speaker found inspiration for her engineering projects from problems she encountered in her daily life. For example, she made her own light-up costume for a comic convention to avoid spending too much money, and created a physical version of the game Flappy Bird when it was taken off the app store.

Q: What happened when the speaker uploaded a demo of her Flappy Bird project online?

When the speaker uploaded a demo of her Flappy Bird project online, it went viral and garnered over two million views within a few days. Many people expressed interest in making their own version or asked about the process of creating it.

Q: How did the success of the Flappy Bird project benefit the speaker's classroom?

The money generated from the viral video of the Flappy Bird project enabled the speaker to allow students in her classroom to create their own game in a box. Despite the challenges, the students learned new engineering and programming concepts and were enthusiastic about completing their games.

Q: Why did the speaker start creating engineering projects using everyday materials?

The speaker began creating engineering projects using everyday materials because she couldn't find affordable and customizable technology kits for her students. Most available kits were expensive and lacked customization options. Paper and fabric were readily available materials that allowed students to unleash their creativity and make the projects relevant to their interests.

Q: What diversity issue did the speaker observe in technology-related fields?

The speaker observed a lack of diversity, particularly among women and minorities, in technology-related fields, as seen in an employee report from a major technology company in 2016. Women accounted for only 19 percent of the technology workforce, while underrepresented minorities made up just four percent.

Summary & Key Takeaways

  • The speaker designs engineering projects using unexpected materials,

  • The speaker was inspired by personal experiences, such as making a costume for a comic convention and creating a physical version of a mobile game,

  • The speaker believes that creative engineering projects can teach people about engineering and help increase diversity in the technology workforce.

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