Debbie Sterling: Disrupting the Pink Aisle [Entire Talk]

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April 27, 2017
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Stanford eCorner
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Debbie Sterling: Disrupting the Pink Aisle [Entire Talk]

TL;DR

GoldieBlox combined storytelling with construction play to encourage girls to build, practice spatial skills, and imagine themselves as engineers. Debbie Sterling developed the concept after recognizing that gendered toy aisles directed girls toward appearance and domesticity while giving boys more access to construction, mathematics, science, heroes, and action-oriented play.

Transcript

(audience applauding) - Thank you. Thanks, everybody. I'm Debbie. It's so great to be here and I'm gonna start my talk with a little logo we all know well. My story begins when I was in your shoes. I was a Stanford student and for me, getting into Stanford was probably one of the biggest things that had ever happened to me. I grew up in a really sm... Read More

Key Insights

  • • Engineering is presented as a creative discipline centered on understanding how the world works, building things, inventing, and solving problems. Sterling discovered this only after entering Stanford because her childhood education and cultural associations had not given her a clear picture of the field.
  • • Persistence is what allowed Sterling to finish an engineering degree despite receiving her first C, feeling underprepared, and repeatedly considering leaving the major. Completing a difficult course of study gave her confidence that sustained effort could carry her through challenges she initially doubted she could handle.
  • • Construction play is linked in Sterling's research to stronger spatial skills, which she identified as commonly underdeveloped among girls. She reasoned that encouraging girls to build could provide practice with abilities relevant to the engineering assignments she encountered during college.
  • • Gendered toy aisles are described as offering sharply different developmental messages. Sterling found dolls, princesses, tea sets, ironing boards, fairies, and appearance-focused products in the pink aisle, while the blue aisle contained construction activities, mathematics and science games, heroes, and action figures.
  • • Recoloring construction toys pink is not presented as an effective solution for engaging girls. Sterling observed pink building products sitting unused in a toy-store corner, which led her to investigate children's interests instead of assuming that color alone could overcome existing patterns of play.
  • • Storytelling is the mechanism Sterling chose to give construction play narrative purpose. Her observations suggested that girls were interested in stories, characters, and reasons for building, so she combined a book-centered experience with machines that children could construct as the character built them.
  • • Goldie is designed as a girl builder who is neither a princess nor a stereotypical nerd. Sterling began with drawings of Goldie creating elaborate machines, then developed a physical belt-drive prototype in which the character builds a device to help her dog chase his tail.
  • • Entrepreneurship requires more than producing an original prototype. When Sterling presented GoldieBlox at the New York Toy Fair, established industry figures told her that girls did not want to build and that the concept would not become mainstream, leaving her to face commercial resistance after quitting her job.

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Questions & Answers

Q: How did Debbie Sterling become interested in engineering?

Debbie Sterling first considered engineering after a high school mathematics teacher recommended it, although she initially associated the word with an older man driving a train. At Stanford, she enrolled in an introductory course and discovered that engineering involved simple machines, building, invention, creativity, and problem-solving. That experience inspired her to pursue the subject despite entering with little prior exposure.

Q: Why did Debbie Sterling nearly leave her engineering major?

Sterling felt underprepared compared with male classmates who already knew how to program calculators and build things. She received her first C, struggled simply to pass some classes, and was often the only woman in group projects. The reactions she perceived from male teammates contributed to doubts about whether she was smart or capable enough, causing her to consider leaving repeatedly.

Q: What inspired the original idea for GoldieBlox?

The idea emerged during an Idea Brunch with friends, where Sterling's engineering classmate Christi discussed the shortage of women in their Stanford courses. Christi credited childhood play with her older brother's construction toys for sparking her interest in engineering. Sterling realized that she and her sister had lacked comparable experiences and might have imagined themselves as engineers earlier if they had been encouraged to build.

Q: Why did Debbie Sterling want to challenge the pink toy aisle?

Sterling saw the pink aisle as heavily focused on dolls, fairies, princesses, tea sets, ironing boards, domestic roles, and physical appearance. In contrast, she found smart mathematics and science games, construction products, heroes, and action figures in the blue aisle. She believed this division was unfair because the available play experiences could shape which interests and abilities children had opportunities to develop.

Q: How can construction toys support girls' engineering skills?

Sterling's research repeatedly identified spatial skills as an area commonly underdeveloped among girls. She also encountered a connection between stronger spatial skills and childhood experience with construction toys. Based on that relationship, she reasoned that getting girls to build could help them practice spatial thinking and gain useful preparation for engineering activities, including assignments that require creating structures with construction materials.

Q: Why did GoldieBlox combine stories with building activities?

Sterling observed that simply giving girls construction pieces often held their attention only briefly. During one session, girls asked to read a book instead, revealing their enthusiasm for stories, narratives, and characters. She concluded that building could become more engaging when it served a clear purpose within a story, so children could follow Goldie's adventures and construct the machines the character needed.

Q: What was the first GoldieBlox prototype?

Sterling's earliest prototype began with drawings rather than a finished construction product. She sketched Goldie as a girl builder who created elaborate machines and was neither a princess nor a stereotypical nerd. Sterling then assembled rough physical experiments from hardware-store supplies, thread spools, clay, and household materials, including a belt-drive machine designed to help Goldie's dog chase his tail.

Q: What resistance did GoldieBlox face from the toy industry?

At the New York Toy Fair, Sterling sought guidance from powerful figures in the toy business and expected enthusiasm for her prototype. Instead, industry executives told her that girls naturally preferred the pink aisle, did not want to build, and would not make her concept mainstream. The rejection was especially difficult because she had already quit her job and was funding the effort from her life savings.

Summary

Debbie Sterling, the founder of GoldieBlox, shares her journey from being a Stanford student to disrupting the pink aisle in toy stores with her engineering toys for girls. She talks about the challenges she faced as a woman in a male-dominated field and the importance of introducing engineering concepts in a fun and accessible way for kids. She also emphasizes the need to design products for the customer and never giving up on your goals.

Questions & Answers

Q: How did Debbie initially perceive the idea of studying engineering?

When her math teacher suggested that she consider engineering, she had no idea what it entailed and pictured an old man driving a train. However, after taking an introductory engineering class at Stanford, she realized that it was an opportunity to solve problems and be creative, which sparked her interest.

Q: Why did Debbie continue studying engineering despite the challenges she faced?

Debbie stuck with engineering because she was passionate about solving big problems in the world and proving to herself that she could overcome challenges and succeed. She was determined to climb the mountain and reach the top, which gave her a feeling of invincibility.

Q: How did Debbie come up with the idea for GoldieBlox?

The idea for GoldieBlox came to Debbie during an Idea Brunch where her friend complained about the lack of women in their engineering classes. Debbie realized that if she had grown up playing with construction toys like her friend, she might have become interested in engineering at a much younger age. This led her to combine storytelling with building, creating a character named Goldie who inspired girls to explore engineering.

Q: What challenges did Debbie face in getting GoldieBlox into toy stores?

Initially, the bigwigs in the toy industry rejected the idea, claiming that girls prefer the pink aisle and are not interested in building. However, Debbie attended a social entrepreneurship conference where people embraced her idea. She learned the importance of being an entrepreneur rather than just an inventor, sharing her vision and bringing people along. She then launched a successful Kickstarter campaign and received media attention, eventually getting GoldieBlox into Toys "R" Us.

Q: How did Debbie overcome the challenges of limited resources?

Despite not having many resources, Debbie found ways to be scrappy and creative. For example, she filmed a video with her Kickstarter backers in the Toys "R" Us parking lot to promote the brand's presence in the store. She also entered a contest to win a Super Bowl commercial and enlisted her Kickstarter backers and supporters to vote for GoldieBlox. Debbie learned that limited resources can be a strategic advantage and force entrepreneurs to think outside the box.

Q: How did Debbie handle the failure of GoldieBlox blocks not fitting properly?

When the blocks did not fit well, Debbie turned the failure into an opportunity. She invested in fixing the blocks and replaced 1,000,000 of them, sending a letter from Goldie explaining the mistake and how engineers learn from failure. By acknowledging the problem and offering a solution, Debbie turned the failure into a chance to deepen the connection with customers and show them the company's commitment to quality.

Q: How did Debbie design GoldieBlox to make engineering accessible to girls and parents without engineering backgrounds?

Debbie recognized that most people are not advanced engineers, including many parents. GoldieBlox was designed to make engineering concepts accessible and fun, so kids can learn without realizing it. The company also provides resources and tips for parents to help them engage their children in engineering activities. By focusing on the play experience and making it enjoyable, GoldieBlox attracts a broader audience.

Q: What lessons did Debbie learn about designing for the customer rather than the retailer?

Debbie realized that the most important aspect is creating products that excite and engage the customer, in this case, young girls. While retailers may have their preferences and price points, it is vital to stay true to the customer and deliver something that truly resonates with them. Debbie learned to defend her customer-centric approach and not get swayed by outside pressures.

Q: How did getting investments change the trajectory of GoldieBlox?

Initially, Debbie self-funded the company using her life savings. The investment came later and allowed for more resources and growth. However, Debbie always had a clear mission and vision for GoldieBlox, and the investments helped amplify the brand's reach and impact. The core values and objectives of the company remained consistent before and after receiving investments.

Q: What is Debbie's current goal for GoldieBlox?

Debbie's current goal is to build GoldieBlox into a character brand that inspires the maker culture and becomes a role model for every little girl. She aims to create a lifestyle around GoldieBlox, similar to the Disney Princess franchise, where girls can engage with the character through cartoons, books, apps, and more. The goal is to enable every little girl to embrace her inner maker and encourage her interest in engineering and invention.

Takeaways

Debbie Sterling's journey with GoldieBlox teaches us several important lessons. First, being an inventor is different from being an entrepreneur. Sharing your vision, bringing people along, and embracing a social mission can inspire others to support your cause. Limited resources can be a strategic advantage, leading to creative solutions and outside-the-box thinking. Failures should be turned into opportunities for learning and growth. Designing products for the customer, rather than the retailer, ensures a genuine and engaging experience. Finally, never give up on your goals, even in the face of challenges and setbacks. Persistence and belief in your mission can lead to success.

Summary & Key Takeaways

  • Debbie Sterling entered Stanford without understanding engineering and initially felt isolated among mostly male classmates. Although inadequate preparation and self-doubt nearly drove her from the major, she persisted, graduated in 2005, and gained confidence from completing something genuinely difficult. Engineering showed her that she could invent, solve problems, and overcome demanding challenges.

  • The GoldieBlox idea emerged when Sterling learned that a female engineering friend had developed an early interest through her brother's construction toys. Sterling connected this experience to gendered toy aisles and research linking construction play with spatial skills. She concluded that giving girls meaningful building experiences could help prepare them for engineering.

  • Sterling observed that girls often lost interest when simply given construction pieces but responded enthusiastically to books, narratives, and characters. She therefore paired a girl builder named Goldie with machines children could construct alongside her story. Toy industry executives rejected the concept, forcing Sterling to confront the difference between inventing and building a business.


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