Is Generation Zero Worth Buying? Before You Buy Review

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March 27, 2019
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gameranx
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Is Generation Zero Worth Buying? Before You Buy Review

TL;DR

Generation Zero is difficult to recommend because its huge, empty map and threadbare quests make the open-world robot hunt feel dull, especially when played solo. Its alternate 1989 Sweden setting, late-80s style, weapon feedback and robot destruction are appealing, while cooperative planning with friends improves the experience. Read on for specific details about its story, multiplayer, quests, loot, combat and stealth.

Transcript

and we're back with another episode of before you buy that show we give you some straight-up gameplay and our first impressions of the latest games release ik and today we're talking about generation zero this was a game a lot of people reached out to me to take a peek at and I was glad too because early on I was really interested in it that you kn... Read More

Key Insights

  • "it feels extremely early access is stretched really thin even though it technically isn't early access" (0:49)
  • "you can solo this game as someone who plays mostly solo I do appreciate that but it's just dreadfully dull" (2:13)
  • "the map is absolutely huge it's so big it's like ridiculously massive" (2:49)
  • "what really made me lose interest was the quest design or really lack thereof" (3:00)
  • "it's really satisfying to like blow off a mechanical part of a robot" (4:47)

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Questions & Answers

Q: Is Generation Zero worth buying?

The reviewer struggles to recommend Generation Zero because its core gameplay feels boring and stretched thin, almost like an early-access game despite not technically being one. The setting, atmosphere and combat feedback show promise, but the empty world and weak quest design undermine the experience.

Q: What is Generation Zero about?

Generation Zero takes place in an alternate 1989 Sweden where investment in defense, technology, robotics and citizen training followed World War II. A teenager returns from a trip with friends to find everyone missing, then explores the landscape, searches for clues and fights killer robots.

Q: Is Generation Zero better with friends or solo?

Generation Zero is much better with friends because conversation, coordinated sneaking and planned attacks make the world feel more dynamic. Solo play is supported, but the reviewer finds it dreadfully dull and says friends are needed to fill the silence.

Q: How does matchmaking work in Generation Zero?

Players can matchmake with random people, and the reviewer says the system is simple and works. Playing with friends is still presented as the stronger option because direct communication improves planning and coordination.

Q: Why does Generation Zero feel boring?

The map is described as ridiculously massive, but its environments often feel empty. Much of the game involves traveling through fields, mountains, farms and small towns to reach markers, while thin quests repeatedly send players searching for clues, survivors or household items.

Q: How are the loot and inventory systems in Generation Zero?

The inventory system works, and players can collect gadgets, cosmetic items, med packs and weapons in different conditions. Weapons can use parts such as silencers, scopes and optics, but the reviewer sometimes encountered cleared areas or houses where expected loot apparently did not spawn.

Q: Is combat good in Generation Zero?

The reviewer enjoys the sound, feel and feedback of the weapons, especially the sparks, flames and loud impact produced when mechanical parts are shot from robots. Controls can feel slow, chunky or inaccurate even after sensitivity adjustments on PC, and upgrades to aiming and reloading only help so much.

Q: How does stealth work in Generation Zero?

Stealth feels inconsistent because its detection rules are not clearly reliable. Foliage sometimes conceals the player and sometimes does not, while rain can occasionally make it harder for robots to hear movement.

Summary & Key Takeaways

  • Generation Zero, developed by Avalanche, presents an interesting open-world concept set in an alternate 1989 Sweden but struggles with fundamental gameplay issues that make it tedious.

  • The game's expansive environments can feel empty and monotonous, with quests that often lack variety or meaningful engagement, resulting in a sense of boredom.

  • While cooperative play enhances the experience by facilitating teamwork and strategy against robots, the game's core design fails to deliver enough content to keep players invested long-term.


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