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Brenda Romero: Gaming for understanding

28.5K views
•
July 15, 2015
by
TED
YouTube video player
Brenda Romero: Gaming for understanding

TL;DR

In this TED Talk, game designer Brenda Romero discusses the power of games in addressing difficult topics and changing our perceptions.

Transcript

Translator: Joseph Geni Reviewer: Morton Bast When we think of games, there's all kinds of things. Maybe you're ticked off, or maybe, you're looking forward to a new game. You've been up too late playing a game. All these things happen to me. But when we think about games, a lot of times we think about stuff like this: first-person shooters, or the... Read More

Key Insights

  • 🎮 Games can encompass a wide range of experiences, from first-person shooters to Facebook games, board games to Wii games. Games are not limited to being simply fun, but can have a profound impact on emotions and experiences.
  • 🏒 Sports events, like the 1980 Olympics hockey game between the US and Russia, can be seen as more than just a game. The emotional intensity and the impact it had on people's lives transcended the concept of a game.
  • ⚾️ Winning a sports championship, like the Boston Red Sox winning the World Series, can create a sense of community and celebration. The passion and dedication of fans can unite a city and provide a meaningful experience beyond just playing a game.
  • 📸 Photography can be a powerful medium for capturing cultural expressions and identity. The work of photographer Zig Jackson highlights how different reactions and perceptions arise when the subjects are from different races or cultures.
  • 🎮 Games have the potential to explore difficult and sensitive topics. While other mediums may hesitate, game designers don't often have the same qualms about creating games that address serious subjects, such as historical events.
  • 🧒 Children may have a different understanding and emotional response to significant events. For example, a child's perception of the Middle Passage, a crucial part of Black history, may be different from an adult's understanding.
  • 🎨 Game design can provide a powerful tool for education and empathy. By creating a game about the Middle Passage, the designer was able to engage his daughter on a deeper level, allowing her to gain a more profound understanding of the historical event.
  • 💔 Games can challenge perceptions, uncover hidden truths, and foster empathy. By exploring difficult topics through games, the designer aimed to teach cultural understanding and create meaningful experiences that can change individuals and society.

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Questions & Answers

Q: What does the speaker mention as some common associations with games?

The speaker mentions first-person shooters, AAA games, Facebook games, board games, and Wii games as common associations with games.

Q: How does the speaker describe the impact of certain games like the 1980 Olympics and the Boston Red Sox winning the World Series?

The speaker describes these game events as having a significant emotional impact on people, causing intense reactions such as crying and celebration. These experiences go beyond just a simple game and hold deep meaning for many.

Q: What experiences prompted the speaker to create games based on difficult topics?

The speaker's daughter discussing the Middle Passage and the photographer Zig Jackson's conversation about whether to capture a difficult subject prompted the speaker to create games based on challenging topics. They wanted to provide a deeper understanding and value through these games.

Q: What was the speaker's inspiration behind creating the game "The New World"?

The speaker's inspiration behind creating the game "The New World" was their daughter's emotional reaction to understanding the Middle Passage. They wanted to create a game that would allow players to spend time with the people and experience a visceral understanding of history.

Summary & Key Takeaways

  • The speaker discusses the different types of games people play, ranging from video games to board games to sports games.

  • The speaker shares personal anecdotes about the emotional impact of certain games, such as the 1980 Olympics hockey game and the Boston Red Sox winning the World Series.

  • The speaker talks about the power of games to convey important and difficult topics, using examples from their own experiences of creating games about the Middle Passage, Irish history, and Mexican culture.


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