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Deloitte: Enterprise VR Is About to Take Off

4.8K views
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February 25, 2016
by
Bloomberg Originals
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Deloitte: Enterprise VR Is About to Take Off

TL;DR

Enterprise VR is set to transform various industries beyond gaming.

Transcript

before we got going bill I was telling you that we've been talking a lot about it on uh Bloomberg Radio today we had folks on from Carnival how they're using virtual reality to kind of give you tours of some of their different Cruise Lines it's more than just games isn't it oh for sure and it's in the next six months the consumer angle is going to ... Read More

Key Insights

  • Enterprise virtual reality (VR) is expected to drive adoption more than consumer VR in the next 18 to 24 months, focusing on industries like healthcare, marketing, and customer service.
  • VR is being explored for training and educational purposes, offering a safe and controlled environment to simulate industrial scenarios and enhance skills without physical risks.
  • Various industries, including oil and gas, manufacturing, and financial services, are integrating VR for training, customer service, and product development, showcasing VR's versatile applications.
  • The enterprise VR market doesn't rely on a single dominant player, allowing immediate value realization from bounded use cases, unlike the consumer VR market waiting for product evolution.
  • The concept of every company being a technology company is emphasized, with VR being a part of the broader technological integration across industries.
  • The potential combination of VR with other technologies, such as drones and autonomic platforms, can lead to significant business automation and innovation.
  • Enterprise VR can be more cost-effective compared to traditional training methods like flight simulators, offering companies a compelling business case for investment.
  • Despite current reluctance for capital expenditure, companies are likely to invest in VR as they recognize its potential for innovation, growth, and leveraging past investments.

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Questions & Answers

Q: What industries are expected to benefit most from enterprise VR?

Industries such as healthcare, marketing, customer service, oil and gas, manufacturing, and financial services are anticipated to benefit significantly from enterprise VR. These sectors can leverage VR for training, education, customer service, and product development, allowing them to simulate scenarios, enhance skills, and improve operational efficiency in a safe, controlled environment.

Q: How does enterprise VR differ from consumer VR in terms of market dynamics?

Enterprise VR differs from consumer VR as it does not rely on a single dominant player or product evolution for market success. Instead, it focuses on immediate value realization from bounded use cases, allowing industries to integrate VR solutions tailored to specific needs. This approach contrasts with the consumer market, which awaits broader product development and ecosystem dominance.

Q: What role does VR play in the concept of every company being a technology company?

VR exemplifies the idea that every company is a technology company by integrating advanced technological solutions into traditional business operations. It allows companies across various industries to adopt innovative tools for training, customer service, and product development, showcasing technology's transformative role in enhancing efficiency, safety, and skill development in diverse sectors.

Q: How can VR and drones work together in enterprise applications?

VR and drones can collaborate in enterprise applications by enhancing automation and operational efficiency. For instance, VR can simulate environments for training drone operators, while drones can gather real-time data for VR-based analysis and decision-making. This synergy can revolutionize industries like logistics, agriculture, and construction by providing comprehensive, automated solutions.

Q: Why might enterprise VR be more cost-effective than traditional training methods?

Enterprise VR can be more cost-effective than traditional training methods like flight simulators, as it offers scalable, versatile solutions without the need for expensive physical equipment. VR allows for repeated, risk-free practice in a controlled environment, reducing costs associated with physical training setups and enabling companies to achieve significant returns on investment.

Q: What are the potential challenges in adopting enterprise VR?

Potential challenges in adopting enterprise VR include the initial investment costs, the need for technical expertise to implement and maintain VR systems, and ensuring user comfort and adaptability to VR environments. Additionally, companies must carefully evaluate the specific use cases and benefits to justify the investment and align VR solutions with their operational goals.

Q: How does enterprise VR contribute to business innovation and growth?

Enterprise VR contributes to business innovation and growth by providing new ways to train employees, develop products, and enhance customer interactions. It allows companies to simulate complex scenarios, improve decision-making, and streamline operations, fostering a culture of innovation and enabling businesses to stay competitive in rapidly evolving markets.

Q: What is the expected timeline for the widespread adoption of enterprise VR?

The widespread adoption of enterprise VR is expected within the next 18 to 24 months, as industries recognize its potential for enhancing efficiency, safety, and skill development. This timeline aligns with the anticipated technological advancements and market readiness, allowing companies to integrate VR solutions into their operations and achieve significant business benefits.

Summary & Key Takeaways

  • Enterprise VR is poised to become a key driver of technological adoption, with applications extending beyond gaming into fields like healthcare, marketing, and customer service. The focus is on creating a safe, controlled environment for training and education, allowing industries to enhance skills and simulate industrial scenarios without physical risks.

  • Various industries, including oil and gas, manufacturing, and financial services, are exploring VR for diverse applications like training, customer service, and product development. This versatility highlights VR's potential to transform traditional business operations and drive innovation by integrating with other technologies.

  • The enterprise VR market is unique in its immediate value realization from bounded use cases, not relying on a single dominant player. As companies increasingly recognize themselves as technology entities, VR becomes a crucial part of their strategy, offering cost-effective solutions compared to traditional methods and fostering investment in innovation and growth.


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