Getting Started: Icebreaker | Summary and Q&A

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November 7, 2017
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MIT OpenCourseWare
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Getting Started: Icebreaker

TL;DR

In this video, the instructor introduces an icebreaker activity for the class to get to know each other by discussing their favorite video games, programming background, what they want to do with Unity, and where they are from.

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Key Insights

  • ♻️ Icebreaker activities are valuable in classroom settings to foster connections and create a more engaging learning environment.
  • 🎮 Knowing each other's favorite video games can provide insights into individual interests and preferences.
  • 🏛️ Understanding the programming background of class members helps tailor teaching methods and assignments to their level of experience.
  • 👶 Learning about what each class member wants to do with Unity can help facilitate collaboration and inspire new ideas.

Transcript

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Questions & Answers

Q: What is the purpose of the icebreaker activity?

The icebreaker activity is meant to help the class members get to know each other better and create a sense of connection within the group. It allows everyone to share information about their interests, backgrounds, and aspirations.

Q: Why does the instructor ask about the favorite video games?

Asking about the favorite video games is a fun way to start the icebreaker activity and allows the class members to talk about something they enjoy. It can also provide insights into each individual's gaming preferences and interests.

Q: What kind of programming background information does the instructor want to know?

The instructor is interested in knowing the general level of programming experience of each class member. This can include information about programming languages they are familiar with or their overall experience in programming. It helps set a context for further discussions and activities related to programming.

Q: Why does the instructor ask about what the class members want to do with Unity?

Getting to know the class members' intentions and goals with Unity helps the instructor understand their individual interests and can inform future discussions and assignments related to Unity. It also allows the class members to share their ideas and potentially find common ground with their peers.

Summary & Key Takeaways

  • The instructor encourages the class to participate in an icebreaker activity to get to know each other by discussing their favorite video games.

  • The instructor also asks the class to share information about their programming background and their vision for what they want to do with Unity.

  • Additionally, the instructor suggests that the class members share where they are from to create a sense of connection.

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