Lab Profile: Turning Students into Scientists through VR Training and Manuscript Submission Guidelines
Hatched by Ilaria Vergine
Apr 04, 2024
4 min read
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Lab Profile: Turning Students into Scientists through VR Training and Manuscript Submission Guidelines
In recent years, the field of education has been revolutionized by technological advancements. One such innovation is the use of virtual reality (VR) in training and outreach programs. The UCL School of Pharmacy has embraced this cutting-edge technology, using VR and Oculus Quest to train the next generation of pharmacists and engage potential pharmacy students.
Traditionally, the School of Pharmacy would invite secondary school students to visit their labs. However, due to space constraints, only a few students could be accommodated at a time. This limited the number of aspiring pharmacists who could experience the lab environment firsthand.
One of the greatest struggles for professors in the School of Pharmacy was explaining complex 3D concepts using 2D tools. To overcome this challenge, the team decided to create a virtual lab that would replicate the physical space and equipment. They filled the virtual environment with 3D replicas of everything from seeding plates to desktop organizers and HPLC machines.
The process of creating the digital lab was no easy feat. It took approximately six months to develop, with the team meticulously scanning and creating 3D models of each item. The printing files used for 3D printing were easily transferred to the virtual environment, allowing for seamless integration.
One of the key advantages of the virtual lab is its flexibility. Instead of being limited by physical space, students can now learn flow chemistry processes without impacting the physical lab or the availability of equipment. This not only enhances the learning experience but also allows for more students to be trained simultaneously.
Furthermore, the virtual lab is digitally connected, enabling scientists and students to remotely control and monitor real-world chemical reactions. This opens up new possibilities for research and collaboration, as scientists can now work together regardless of their physical location.
To enhance the immersive experience, AI avatars are used to guide students through the virtual lab. These avatars have been programmed with 80% knowledge and 20% loan headsets for use in secondary schools where they are needed. This initiative aims to reach a wider audience and spark interest in the field of pharmacy among younger students.
The benefits of VR training and outreach extend beyond the classroom. The School of Pharmacy has utilized Meta Quest's recording feature to capture footage of students working in the virtual lab. This footage is then shared online as a marketing tool to attract more students and showcase the innovative approach to education.
By embracing VR technology, the UCL School of Pharmacy has been able to overcome space constraints and train a larger number of students. On average, the virtual lab trains between 30 and 50 students, and the number is expected to increase in the future. Additionally, the virtual lab has facilitated collaborations with institutions from around the world, paving the way for more global partnerships and virtual institutions.
In a different domain, manuscript submission guidelines have also evolved to adapt to the digital age. Microsoft Word is widely used for submitting manuscripts, and while there is no specific template to follow, it is important to ensure that heading levels are clear and sections are well-defined.
When including illustrations, figures, charts, and tables in the manuscript, it is recommended to include them within the main text rather than at the end of the document. If these visuals are created in MS Word, it is important to ensure that they meet the required resolution. Rasterized files should have a resolution of at least 300 dpi, while line art should have a minimum resolution of 800 dpi.
In addition to these formatting guidelines, authors and co-authors are encouraged to link their ORCIDs (Open Researcher and Contributor ID) to their accounts in the online peer review platform. This helps to establish author identity and streamline the review process, ensuring transparency and accountability.
In conclusion, VR training and outreach programs, such as the one implemented by the UCL School of Pharmacy, are transforming the way students learn and engage with scientific concepts. The virtual lab offers a flexible and immersive learning experience, enabling students to grasp complex 3D concepts and conduct virtual experiments. Furthermore, the use of AI avatars and the sharing of virtual lab footage online have expanded the reach and impact of these programs.
As technology continues to advance, it is crucial for educational institutions and research organizations to embrace these innovations and adapt their practices accordingly. By leveraging VR technology and incorporating it into training and outreach programs, we can empower the next generation of scientists and researchers.
Actionable advice:
- Explore the possibilities of VR technology in your own field of study or work. Consider how it can enhance training, outreach, and collaboration.
- If submitting a manuscript, follow the guidelines provided by the journal or publishing platform. Pay attention to formatting requirements and ensure that visuals meet the necessary resolution standards.
- Take advantage of online platforms, such as ORCID, to establish your author identity and streamline the peer review process. This can enhance transparency and credibility in the research community.
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