The Controversies Surrounding Copyrights and Gaming Regulations

porcorosso

Hatched by porcorosso

Jul 31, 2023

4 min read

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The Controversies Surrounding Copyrights and Gaming Regulations

Introduction:
In recent news, there have been two major topics of discussion: the alleged unfair treatment of the author's copyright in the publishing industry and the potential introduction of a gaming disorder code. While these topics may seem unrelated at first, they both shed light on the complexities and challenges faced in the creative industries. This article aims to explore the common points between these two issues and provide actionable advice for those involved.

The Unfair Treatment of Copyrights in the Publishing Industry:
The central issue in the controversy surrounding the author's copyright in the publishing industry revolves around the novel "검정고무신" and the allegations of the publishing company taking away the author's rights. The author claims that the contract between them and the publishing company resulted in the exclusion of the author from any future projects related to the novel. However, it is important to note that the author's involvement in the animation projects related to "검정고무신" only began in 2015, starting from the fourth season. The first three seasons were handled by other individuals.

To understand the situation better, it is crucial to separate the different contracts involved. The 2007 contract was an agreement between the publishing company and the author, while the 2008 contract determined the distribution of rights among different individuals involved in the novel. Additionally, a 2010 transfer agreement was signed to address any violations of the initial contract and the consequences that would follow. It is essential to recognize that all these contracts were signed by the author himself.

The Controversies in the Comic and Webtoon Industry:
Similar controversies and debates have been ongoing in the comic and webtoon industry. The publishing company's perspective on these matters sheds light on their side of the story. According to the publishing company, contracts like the controversial "매절계약" are commonly used, especially for children's picture books. These contracts typically involve the publisher providing a modest fee to the author, deducting various costs, and taking around 10% of the profits. While these amounts may seem small, it is essential to consider the potential consequences of eliminating such contracts.

The publishing company argues that by restricting these contracts, it could create an environment where the publication of similar books becomes difficult. Furthermore, it may hinder the opportunities for new authors to make their debut. The company suggests that collaborating with large foreign image production companies, where image rights are easily obtained by paying a fee, is a more viable option. This alternative is not only cost-effective but also resolves any potential copyright issues. However, it is important to question whether viewing "매절계약" as the main culprit is truly focusing on the core issue at hand.

The Introduction of Gaming Disorder Code:
Shifting gears, another significant development is the potential introduction of a gaming disorder code. The government's Regulatory Innovation Team recently commissioned a study on "improving regulations and promoting the gaming industry." The goal is to support policies that maintain the country's status as a gaming powerhouse. As part of this study, the team will explore the concept of Play to Earn (P2E) games and the introduction of a gaming disorder code.

By 2025, Korea is set to revise its standard disease classification system, and the government will have to decide whether to include a gaming disorder code. This decision will involve examining the risks associated with gaming, such as youth protection, gambling tendencies, and addiction.

Connecting the Dots:
Although seemingly unrelated, these two controversies share a common thread - the complexities and challenges faced by creators and industries in the digital age. Both issues highlight the importance of fair treatment, balanced contracts, and mindful regulation.

Actionable Advice:

  1. For Authors and Creators:
    • Seek legal advice and thoroughly understand the terms and conditions of any contracts before signing.
    • Consider collaborating with reputable publishing companies that prioritize fair treatment and transparent negotiations.
    • Protect your intellectual property by familiarizing yourself with copyright laws and regulations.
  2. For Publishing Companies:
    • Ensure that contracts are fair, transparent, and mutually beneficial for all parties involved.
    • Prioritize open communication and collaboration with authors to build trusting relationships.
    • Embrace innovative business models that protect both the interests of the company and the rights of creators.

Conclusion:
The controversies surrounding copyrights in the publishing industry and the potential introduction of a gaming disorder code highlight the need for fair treatment, balanced contracts, and mindful regulation in the creative industries. By addressing these issues, both authors and gaming enthusiasts can thrive in an environment that fosters creativity, protects intellectual property, and promotes responsible consumption. It is crucial for all stakeholders to work together to find solutions that benefit everyone involved and ensure a sustainable future for the creative industries.

Sources

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