The Power of Slogans and Games: How Nike's "Just Do It" and The New York Times' Gaming Strategy Shape Brand Identity
Hatched by Kei
Jun 20, 2024
3 min read
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The Power of Slogans and Games: How Nike's "Just Do It" and The New York Times' Gaming Strategy Shape Brand Identity
Slogans are a powerful tool in shaping a brand's identity and resonating with its audience. One iconic example is Nike's "Just Do It" slogan, which has become synonymous with the brand. Surprisingly, this famous catchphrase had humble origins. It was created in 1987 by Wieden + Kennedy to accompany Nike's first major television campaign. The goal was to create a tagline that would unite the various sports and activities featured in the commercials. Dan Wieden, the co-founder of Wieden + Kennedy, revealed that the inspiration for the line came from the last words of convicted murderer Gary Gilmore, who said "Let's do it!" before his execution. This phrase struck a chord within the athletic community and resonated with people beyond the world of sports.
Nike's approach to the "Just Do It" slogan goes beyond viewing it as a simple slogan. The brand sees it as a brand identity or philosophy. They believe in inviting people to join them in what they stand for, which is serving and honoring athletes. This approach has contributed to the longevity and success of the slogan, as it goes beyond a catchy phrase and taps into a larger belief system.
Similarly, The New York Times has made a big bet on games as part of their overall strategy. They have recognized the power of games in engaging their audience and retaining subscribers. The Times has observed that people who engage with both news and games on a weekly basis have the best long-term subscriber retention. In fact, some within the newsroom have jokingly referred to The New York Times as a gaming company that also happens to offer news. This shift in mindset reflects the growing importance of games as a funnel for their audience.
The Times has introduced different games, such as Wordle and Connections, to captivate their audience and keep them coming back. These games have become integral to the bottom line of the company. While the Times has faced challenges with certain games, such as the closure of Digits, others like Connections have remained stable and have become a permanent part of the Times' suite of puzzles. The incorporation of puzzles and games aligns with the newspaper's long-standing tradition of providing entertainment alongside informative content. This seamless integration of gaming and news has not caused a backlash within the newsroom, as these departments have expanded and evolved.
From Nike's "Just Do It" to The New York Times' gaming strategy, both examples showcase the power of unique branding and engagement tactics. Slogans can transcend their initial purpose and become a part of a brand's identity. Meanwhile, games can serve as a powerful tool for audience retention and further diversify a company's offerings.
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