"My Framework for Evaluating Early-Stage Consumer Companies: Connecting Defensibility and Digital Economies"
Hatched by Kazuki Nakayashiki
Sep 13, 2023
4 min read
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"My Framework for Evaluating Early-Stage Consumer Companies: Connecting Defensibility and Digital Economies"
When evaluating early-stage consumer companies, one of the first questions that comes to mind is the concept of defensibility. What sets these companies apart from their competitors? Why do people choose their products or services? In order to answer these questions, it's important to understand why people come, stay, share, and pay.
In consumer businesses, two key factors for success are frequency and time spent. The more often users engage with a product or service, and the longer they spend on it, the more likely they are to become loyal customers. This leads us to the question of what features or actions drive the most user engagement. Is there something about the product that keeps users coming back for more?
Another important aspect to consider is the concept of switching costs. Are there any barriers that make it difficult for users to switch to a competitor's product? Is there something about the company's offering that creates a sense of lock-in, where users feel like they can't live without it?
Additionally, the concept of virality is crucial in evaluating early-stage consumer companies. Virality refers to the ability of a product or platform to spread from one user to another through direct customer-to-customer contact. Does the product have a propensity to be shared via social media or word of mouth? This can greatly contribute to the growth and success of a company.
Economics also play a significant role in evaluating the defensibility of a consumer company. It's important to consider how the economics of the business will change over time. What drives differentiation? Is it price, service, or brand? And most importantly, is this differentiation sustainable and defensible?
Now, let's shift our focus to the world of gaming and its connection to digital economies. Gaming, despite some misconceptions, is a massive industry that surpasses the music, box office, and sports industries combined. It's a social activity that attracts a diverse audience, with the average age of a U.S. gamer being 35 and almost half of gamers being women.
Nintendo, a gaming giant, was founded in 1889, the same year Vincent Van Gogh painted Starry Night. This shows the longevity and cultural impact of the gaming industry. However, gaming has evolved significantly over the years, especially with the rise of digital economies and blockchain technology.
Abstracting complexity is a key factor in making crypto mainstream. When it comes to blockchain-based economies, one of the pillars of gameplay is "Access for All." This means that the game should be playable and enjoyable with or without the involvement of cryptocurrencies. It's about creating an inclusive experience for all players.
One interesting example of a blockchain-based game is Axie Infinity. However, it faces an inflation problem, similar to our real-world economy. More players are cashing out than putting money into the game, which raises concerns about the sustainability of the economy. This highlights the importance of carefully considering the economic dynamics of a digital economy.
Another important aspect of gaming is user-generated content (UGC) and modding. In the early days of gaming, modding, or modifying the game's code and assets, was the only way for amateur creators to express their creativity. UGC and modding have been critical for tapping into the community's creativity, resulting in more innovation than what a studio or publisher could achieve alone.
What's fascinating about many crypto projects is that they sacrifice copyright rights, granting everyone the opportunity to build with intellectual property (IP). This opens up a world of possibilities where the next iconic IP might be community-owned. It's a shift from the traditional model where IP rights are tightly controlled by a few entities. This intersection of modding and blockchain economies has the potential to revolutionize the gaming industry.
In conclusion, when evaluating early-stage consumer companies, it's important to consider their defensibility and the factors that drive users to come, stay, share, and pay. Additionally, the world of gaming and digital economies offers unique insights into the future of consumer businesses. Incorporating blockchain technology, user-generated content, and community-owned IP can unlock new opportunities for innovation and sustainability.
Three actionable pieces of advice for founders in this space:
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Focus on building a product or service that encourages frequent engagement and creates a sense of lock-in for users. Consider what features or actions drive the most user engagement and how you can make your offering indispensable.
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Explore the potential of virality and harness the power of social media and word of mouth. Create a product or platform that users are excited to share with others, and leverage the network effects that come with it.
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Embrace the opportunities presented by blockchain technology and digital economies. Consider how you can incorporate user-generated content and community ownership into your business model, unlocking new levels of creativity and sustainability.
By combining these insights and taking action on these recommendations, founders can position their early-stage consumer companies for success in a rapidly evolving digital landscape.
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