The Battle of a Game Director in Creating a Good Game: Exploring Fun and Facing Uncertainty
Hatched by Glasp
Jul 30, 2023
4 min read
4 views
The Battle of a Game Director in Creating a Good Game: Exploring Fun and Facing Uncertainty
Creating a good game is no easy task. It requires a game director to navigate the delicate balance between exploring fun and facing uncertainty. In the world of game development, almost every project requires some level of rework. This can be daunting for a game director, as they must make decisions in the face of uncertainty.
Contrary to the common perception of game directors as individuals who make decisions through discussions and finalize specifications, the reality is that they often make detailed plans that have a failure rate of around 30-70%. They then need to make decisions based on those failures and determine the next steps. This constant battle with uncertainty is the reality for game directors.
As they navigate this uncertainty, game directors must maintain an air of confidence and reassure their team members. The team relies on the director for guidance, and doubts can easily creep in when plans fail. Dealing with this aspect of the role is particularly challenging, especially in a culture like Japan where people are prone to anxiety. The need to address these concerns is a significant challenge for game directors.
In order to create an interesting game, game directors must confront the trade-off between exploring fun and facing uncertainty. The MDA framework provides a useful way to understand the essence of a game by breaking it down into three components: mechanics, dynamics, and aesthetics. By using this framework, game designers can evaluate, analyze, and research game design more effectively.
However, it is important for game directors to strike a balance when iterating and making changes to the game. While it is necessary to make multiple iterations to achieve fun, excessive changes can lead to instability within the team and potentially result in the collapse of the project. The key is to find a balance and be able to approach the essence of fun within a short timeframe.
In the face of unexpected discoveries that could potentially make the game more interesting but render existing designs unusable, game directors must make difficult decisions. Should they discard the invention or sacrifice the existing design, budget, and timeline? There is no one-size-fits-all answer to this question. The judgment of the director may not always align with the opinions of the designers and contractors involved. Managing these conflicting perspectives is a significant challenge for game directors.
Even renowned companies like Disney and Pixar face similar challenges in their projects. The pursuit of creating a good game requires game directors to confront these problems head-on. The more exceptional the game, the higher the percentage of discarded content, often reaching up to 95-60%. Creating a game based on false information or deception leads to a lack of focus on the essence of the game, making it less likely to succeed. Instead, game directors must find ways to confront reality as a team.
To navigate these challenges, game directors need to focus on building a tough team that can collectively understand the purpose and reality of the project. Here are three actionable pieces of advice for game directors:
-
Foster a team that can collectively assess the purpose and reality of the project. Create an environment where team members can openly express their concerns and doubts. This will help alleviate anxiety and ensure everyone is on the same page.
-
Embrace the iterative process but strike a balance. While it is important to explore new ideas and iterate, excessive changes can lead to instability. Find the right balance to ensure progress without compromising the stability of the project.
-
Utilize available resources wisely. Whether it's on-chain or off-chain metadata, centralized servers, or decentralized storage systems like IPFS, make informed decisions on how to store and manage data. Consider the advantages and disadvantages of each option and choose what best suits the project's needs.
In conclusion, the battle of a game director in creating a good game is a challenging one. It requires navigating the trade-off between exploring fun and facing uncertainty. By embracing the MDA framework, finding the right balance in iteration, and making informed decisions about resource management, game directors can increase their chances of success. It is a tough journey, but with the right approach, a great game can be created.
Sources
Hatch New Ideas with Glasp AI 🐣
Glasp AI allows you to hatch new ideas based on your curated content. Let's curate and create with Glasp AI :)
Start Hatching 🐣