The Battle of Game Directors in Creating a Good Game: Exploring Fun and Trading Off Anxiety

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Aug 20, 2023

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The Battle of Game Directors in Creating a Good Game: Exploring Fun and Trading Off Anxiety

Creating a good game is no easy feat. It requires the game director to navigate through the exploration of fun and the trade-off of anxiety. In the process of creating a game, almost every production will require some form of rebuilding. This constant uncertainty can be overwhelming for the game director, but it is essential to find ways to alleviate this anxiety.

The role of a game director is often misunderstood. Contrary to the common perception of directors making decisions through discussions and setting specifications, the reality is that they are constantly making plans that have a 30% to 70% failure rate. They have to adapt and make decisions based on these failures to move forward. It's a profession that involves battling uncertainty and making decisions that are far from certain.

As a game director, it is crucial to maintain an image of confidence and success to reassure the team. Leading the team through the foggy marshes, the director must demonstrate unwavering faith in their decisions, even when plans fail. However, this can lead to doubts among team members. They may question if sticking with the director is the right choice when plans fail. Managing these doubts can be incredibly challenging.

It is a well-known fact that Japanese people tend to be more prone to anxiety compared to people from other countries. This may explain the Japanese preference for cute things, as it provides an escape from anxiety. On the other hand, Westerners may not seek cuteness as much because they do not have the same level of anxiety that necessitates it.

The MDA framework divides the essence of a game into three stages: Mechanics, Dynamics, and Aesthetics. It allows game designers to evaluate, analyze, and study game design by articulating and modeling each stage. To create an interesting game, it is necessary to iterate and make changes multiple times. However, excessive iterations can destabilize the team and lead to project collapse. The key is finding a balance and determining how quickly you can approach the essence of fun.

Imagine that during the development process, you stumble upon an idea that could significantly improve the game and potentially lead to its success. However, implementing this idea would render the previously ordered design useless. As a game director, you are faced with a difficult decision: should you discard the invention or abandon the design (along with the budget and timeline)? There is no definitive answer to this question. The response from the designers and outsourced personnel will vary. Creating a good game requires confronting these challenges head-on, just as Disney and Pixar do, despite their less-than-ideal approaches.

The more exceptional the game, the higher the proportion of discarded content. In some cases, this ratio can reach as high as 95% to 60%. Building on false information hinders the ability to approach the essence of the game effectively. Instead, it is crucial to face reality as a team and create a resilient team that can collectively assess objectives and current situations.

In conclusion, being a game director is a constant battle against uncertainty and anxiety. To create a good game, it is necessary to explore the essence of fun while acknowledging the trade-off of anxiety. It is vital to maintain a strong team that can face reality together. Here are three actionable pieces of advice for game directors:

  1. Embrace uncertainty and failure: Understand that failure is an inherent part of the process. Embrace it and use it as an opportunity to learn and improve.

  2. Foster open communication: Create an environment where team members feel comfortable expressing their doubts and concerns. Encourage open discussions and value different perspectives.

  3. Prioritize the essence of fun: Continuously iterate and refine the game to find the core elements that make it enjoyable. Remember that the ultimate goal is to create a fun and engaging experience for players.

By following these advice, game directors can navigate the challenges of game development and create truly remarkable games that captivate players.

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