The Intersection of Education and Social Networking: Connecting People and Knowledge
Hatched by Glasp
Sep 11, 2023
4 min read
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The Intersection of Education and Social Networking: Connecting People and Knowledge
Education is a fundamental right that should be accessible to everyone, regardless of their background or location. This belief is the driving force behind Khan Academy, a nonprofit organization dedicated to providing a free, world-class education for anyone, anywhere. Instead of relying on ads or subscriptions, Khan Academy relies on individual contributions from people who share their vision. Their mission is simple: to ensure that anyone can learn anything, for free.
On the other hand, the rise of social networking platforms has revolutionized the way we connect and communicate with others. One such example is Facebook, which has become a household name in the realm of social media. However, there is a new contender on the horizon that has the potential to surpass even the popularity of Facebook - Fortnite.
The creation of Fortnite was driven by the idea of being an antithesis to existing social networking platforms, much like Snapchat. While the concept of "likes" on traditional social media platforms fulfills the need for approval, it also has the unintended effect of creating a sense of presence. In contrast, smartphones are primarily app-based, with various applications neatly arranged in a grid. This is a departure from the natural human process of perceiving and cognizing the world/reality.
This is where virtual reality (VR) comes into play. VR has the potential to become the ideal platform for "People First" experiences. It creates an immersive space where people can feel a sense of presence, as if they are physically together. The focus should be on meeting friends in the same space first, with the choice of which app to use becoming secondary. Services that fail to provide a sense of presence will lose their appeal. While VR maximizes the sense of presence, traditional social networking platforms also have a degree of presence.
It is interesting to note that many female high school students who previously had no interest in gaming have embraced Fortnite. They were dissatisfied with the performative nature of posting photos solely to fulfill their need for approval, as it deviated from the genuine social experience of connecting with others. When comparing Instagram, where photos are posted to receive likes, with Houseparty, where friends can video call, or Fortnite, where they can play games together in the same space, it becomes evident which platform offers a more "social" experience.
The ability for content to disappear allows individuals to express their true selves without the need for embellishment or heightened self-presentation. Through playful selfies and other means, they can engage in more genuine and "social" communication with their friends. This concept of being "People First" moves away from the app-centric approach, where each app exists independently, to a more holistic experience where friends meet and then engage in various activities together.
When it comes to online gaming experiences, the difference between hastily created mini-games by social networking companies and meticulously crafted games by dedicated developers becomes apparent. The quality of the gaming experience is enhanced when the focus is on creating a comprehensive and immersive environment from the start.
In conclusion, the intersection of education and social networking holds immense potential for connecting people and knowledge. Khan Academy's commitment to providing a free education aligns with the idea of democratizing knowledge and ensuring educational opportunities for all. Similarly, the rise of platforms like Fortnite demonstrates the importance of genuine social experiences and the sense of presence that can be achieved through virtual reality.
Actionable Advice:
- Embrace the idea of "People First" when designing social networking platforms - prioritize genuine social experiences and connections over app-centric approaches.
- Incorporate elements of virtual reality to create immersive spaces that foster a sense of presence and facilitate authentic interactions.
- Focus on quality when developing online gaming experiences - invest in creating comprehensive and engaging environments that surpass mere mini-games.
By combining the values and goals of organizations like Khan Academy with the principles behind innovative social networking platforms, we can create a future where education and social interaction converge to empower individuals and communities worldwide.
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