Your Career Is a Product: Find the People Who Would Miss It
Hatched by Aadil Verma
Sep 06, 2026
11 min read
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What if choosing a career were less like discovering your destiny and more like testing a product?
That question sounds almost offensively commercial. We are accustomed to treating vocation as something sacred, intimate, and permanent. We ask what we are passionate about, what we are naturally good at, or what kind of person we want to become. Yet these questions often produce vague answers because they ask us to predict an entire life from inside a single moment.
A more useful approach is experimental. Build something small. Put it in front of real people. Notice who would be genuinely disappointed if it disappeared. Find collaborators who see the same problem through a different lens. Then keep playing long enough for meaningful feedback to arrive.
This creates a powerful synthesis: the right life is not merely the one you can endure. It is the game whose feedback you remain curious enough to pursue.
The Problem With Asking for Directions
Most people want certainty before commitment. They want to know whether a field is right for them before investing years in it, whether a business will work before building it, or whether a creative pursuit is worthwhile before tolerating the embarrassing early stages.
But certainty is usually unavailable at the beginning. The people we ask for advice often have no better access to our future than we do. A successful executive can explain how their path worked, but not whether it is the path we should take. A parent may offer practical caution, but cannot identify the particular frustrations that will energize us. A mentor can provide a map of territory they have visited, but cannot give directions to a place they have never seen.
The mistake is not seeking advice. The mistake is treating advice as a substitute for contact with reality.
A person considering documentary filmmaking can read about the industry for two years and still not know whether they enjoy the work. They may love the idea of a finished film while hating the daily tasks: chasing permissions, editing the same scene repeatedly, negotiating with difficult subjects, and watching promising projects stall. The only reliable answer comes from doing enough of the work to encounter its actual texture.
This is why early action matters. Not because action guarantees success, but because it converts an abstract identity question into an observable experiment.
You do not discover what you want by thinking harder in the abstract. You discover it by noticing which real problems you are willing to keep returning to.
The experiment need not be dramatic. An aspiring teacher can tutor five students. A potential founder can build a crude version of a tool and recruit a small group of users. Someone curious about journalism can publish ten interviews. These efforts are not final commitments. They are probes sent into the world.
The purpose of a probe is not to prove that the original idea was correct. It is to reveal what deserves closer attention.
Your Vocation Has an Audience
Product builders have a useful question for testing whether something matters: if this product disappeared tomorrow, how many users would feel deeply disappointed?
That question is more revealing than asking whether people like the product. People like many things they do not need. They may compliment an app, enjoy a workshop, or say that an idea is interesting. But interest is cheap. The sharper signal is experienced loss.
The same principle applies to a life or career. Instead of asking only, “What do I want to do?”, ask:
If I stopped doing this, who would genuinely feel the loss?
This reframes purpose as a relationship between your effort and another person’s need. A career is not simply a container for self expression. It is a repeated exchange of value. The more clearly you can identify the people who would miss your contribution, the more concrete your direction becomes.
Consider two versions of the same ambition. “I want to work in technology” is an industry preference. “I want to help small clinics reduce the time patients spend waiting” is a problem worth investigating. The second statement creates possible users, possible experiments, and possible evidence. It gives reality something to answer.
The question of disappointment also protects us from a common trap: confusing visibility with value. A large audience may watch a video without changing its absence from their lives. A small group may rely on a service every week. The first creates attention, while the second creates dependence. For a sustainable path, dependence is often the more meaningful signal.
This does not mean everyone must build a startup or measure their worth through demand. It means that useful work leaves traces in other people’s lives. Students improve. Customers save time. Readers see a problem differently. Patients feel less afraid. Teams make better decisions. The trace may be commercial, social, intellectual, or deeply personal, but it should be observable.
A practical exercise is to create a small “disappearance test.” Choose one activity you are considering and do it consistently for a month. Then stop for a week and ask what changes. Who notices? What do they ask for? What do you miss, not in theory, but in the rhythm of ordinary days?
The answers will not deliver a perfect career plan. They will reveal the beginning of an audience, a problem, and a source of feedback.
Why Complementary Minds Outperform Identical Ones
Once a promising problem appears, another question emerges: who should help you pursue it?
People often choose collaborators because they share the same interests, ambition, or worldview. Similarity makes early cooperation comfortable. You communicate quickly, agree easily, and reinforce one another’s confidence. But comfort can become a liability when the work encounters ambiguity.
The strongest partnerships often combine shared direction with different ways of seeing.
Imagine two people studying the same difficult philosophical passage. One approaches it emotionally, asking what it means for human conduct and personal life. The other approaches it analytically, examining the structure of the argument and questioning every assumption. They may arrive at the same interpretation, but they do not reach it by the same road.
That difference is productive because it creates a built in challenge mechanism. One person notices what the other overlooks. One asks whether an idea feels true; the other asks whether it can withstand inspection. Their agreement, when it comes, has been tested from multiple directions.
This is the same reason a good product team needs more than enthusiasm. One person may understand the customer intimately. Another may see the technical constraints. A third may recognize a distribution problem. If everyone sees the opportunity in precisely the same way, the group may move quickly toward an unexamined assumption.
Complementarity is not the same as opposition. A partner who disagrees with everything creates friction without progress. The useful pattern is convergent disagreement: different methods of inquiry directed toward a shared question.
This gives us a better test for choosing collaborators. Do not ask only whether someone is impressive, likable, or aligned with your goals. Ask:
- What do they notice that I routinely miss?
- What kind of evidence persuades them that does not persuade me?
- Can we disagree without turning the disagreement into a threat?
- Do we want the same outcome strongly enough to examine our own assumptions?
A collaborator is not merely an extra pair of hands. They are an additional instrument for detecting reality.
The same principle applies to choosing a community. If everyone around you shares your ambitions but not your blind spots, you may feel supported while remaining unchallenged. A useful circle contains people who understand your direction and question your method.
The Game Must Be Worth Repeating
Even with a valuable problem and a complementary team, most worthwhile paths contain long periods of failure. Progress is delayed, recognition is uneven, and the relationship between effort and reward can become difficult to see.
This is where the idea of enjoying the game becomes more important than possessing extraordinary willpower. Almost nobody can sustain a decade of repeated disappointment through discipline alone. Willpower is a finite resource, especially when the work offers no immediate proof that it will succeed.
People who survive prolonged uncertainty usually receive some reward from the process itself. They enjoy investigating, making, persuading, composing, debugging, teaching, or improving. They may still dislike parts of the work, but the central activity gives them enough curiosity to return.
This is not a romantic claim that passion makes hardship easy. Enjoyment does not remove boredom, rejection, financial pressure, or self doubt. It changes the meaning of those costs. If you like the game, a failed attempt becomes information about the next move. If you only want the trophy, the same failure feels like a verdict on your identity.
The distinction can be made concrete. Two people launch a service and receive little response. The first becomes curious: Which users understood the offer? Where did they hesitate? What problem were they actually trying to solve? The second experiences only humiliation and wants to escape. The first is not necessarily more courageous. They are receiving a different kind of reward from the process of learning.
This is why “follow your passion” is incomplete advice. Passion often appears after repeated contact with a problem, not before it. As competence grows, perception becomes more detailed. You start noticing subtleties that beginners cannot see. The work becomes more interesting because the world has become more legible.
A better question is not “What am I passionate about right now?” It is:
Which difficult game makes me more curious after I lose?
That question is demanding because it excludes fantasies built entirely around status. You may want to be a celebrated writer but dislike drafting, revising, interviewing, and receiving criticism. You may want to be a founder but dislike customer conversations and operational detail. You may want to be a researcher but dislike spending months with inconclusive evidence.
The attractive outcome is not enough. You must examine the ordinary moves required to reach it.
A Feedback Loop for Choosing a Life
These ideas can be combined into a practical model. Treat direction as a loop with four stages: problem, audience, partnership, and play.
1. Problem
Choose a real difficulty that bothers you enough to investigate. Avoid beginning with a title or identity. Start with a recurring inconvenience, unanswered question, or group of people whose situation you understand.
2. Audience
Run a small experiment that creates something useful. Then identify who would feel genuine loss if it disappeared. Their behavior matters more than their compliments. Look for repeated use, unsolicited requests, referrals, payment, or a noticeable change in their outcomes.
3. Partnership
Find people who share the direction but bring different methods of thinking. Make disagreement part of the design. Ask each person to state what they believe, what evidence would change their mind, and what the others may be missing.
4. Play
Observe your own response to setbacks. Do failures make you curious about the next iteration, or do they merely intensify your desire for external validation? If the work is difficult but the investigation remains compelling, you may have found a game worth extending.
This loop avoids two opposite errors. The first is endless introspection without exposure to reality. The second is relentless execution without asking whether anyone needs what you are making. The loop keeps inner motivation and external evidence in conversation.
You can apply it over thirty days. Select one problem. Speak with five people affected by it. Build the smallest useful intervention. Invite one person with a genuinely different perspective to critique it. Track not only the response of users, but also your response to the work. At the end, decide whether to stop, modify the experiment, or continue.
The goal is not to make a lifelong decision in thirty days. It is to become the kind of person who can make better decisions because reality has been allowed to answer.
Key Takeaways
- Replace prediction with experiments. Do a small version of the work before making a large identity commitment.
- Measure loss, not just praise. Ask who would be genuinely disappointed if your contribution disappeared.
- Choose complementary collaborators. Shared ambition matters, but different ways of seeing protect against collective blind spots.
- Study the daily game, not only the final prize. A desirable outcome cannot compensate indefinitely for work you fundamentally dislike.
- Use failure as information. The right path is not failure free. It is one where failure makes the next question more interesting.
The deepest shift is from asking, “What should I become?” to asking, “What useful game should I keep entering?”
A destiny is imagined as something waiting to be uncovered. A direction is built through contact, feedback, and repetition. You find it by making something, watching who cares, inviting challenge, and noticing whether difficulty sharpens your curiosity or extinguishes it.
The life that fits you may not announce itself as a calling. It may begin as a small experiment that a few people would miss, improved by a partner who sees differently, sustained by the quiet pleasure of trying again. Over time, that experiment can become a craft, a livelihood, a company, or a body of work.
Perhaps the real test of a path is not whether you can tolerate its failures for ten years. It is whether, after a failure, you still want to understand the game well enough to make the next move.
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