Little Town - Session 03 - 09 Closing Our Textbox

TL;DR
This tutorial explains how to create and close text boxes in Game Maker Studio 2 using key presses and alarm events.
Transcript
it's time to solve our second issue we want to be able to close the text box by pressing the spacebar again and we want to be able to keep moving once that text box is closed so this is actually quite simple we're going to do this from the text box itself let's open up your text box object obj underscore xbox and let's add a new event we're going t... Read More
Key Insights
- 📫 Text boxes in Game Maker Studio 2 can be closed by adding a key press event and using alarms to execute code for destruction.
- 😫 By setting alarms and using instance destroy, the text box object is removed after executing additional code in the event.
- 📫 The tutorial teaches how to ensure the text box closes, allowing the player to continue moving in the game.
- 🍱 Customization options for text boxes include modifying the appearance, such as the sprite, background color, and font.
- 🤩 This method can be applied to multiple text boxes in a game by replicating the key press and alarm events for each object.
- 😒 The use of alarms simplifies the process and avoids potential issues with conflicting code execution.
- 🎮 Closing the text box does not affect other functionalities or player control in the game.
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Questions & Answers
Q: How do you close a text box in Game Maker Studio 2?
To close a text box, you can add a key press space event to the text box object. Upon pressing space, set an alarm and include a code block that resets a global variable and uses the instance destroy function to destroy the text box object.
Q: Why is an alarm used instead of directly adding the code to the key press event?
An alarm is used in this tutorial to ensure that the text box is destroyed after executing other code in the event. Without the alarm, there were issues with the text box being destroyed but other actions not being performed simultaneously.
Q: Can the same method be used for multiple text boxes in a game?
Yes, you can use the same method for multiple text boxes by replicating the key press space event and alarm events for each text box object in your game.
Q: How can I customize the appearance of the text box?
You can customize the appearance of the text box by modifying its object sprite, background color, font, and other properties within the Game Maker Studio 2 interface.
Key Insights:
- Text boxes in Game Maker Studio 2 can be closed by adding a key press event and using alarms to execute code for destruction.
- By setting alarms and using instance destroy, the text box object is removed after executing additional code in the event.
- The tutorial teaches how to ensure the text box closes, allowing the player to continue moving in the game.
- Customization options for text boxes include modifying the appearance, such as the sprite, background color, and font.
- This method can be applied to multiple text boxes in a game by replicating the key press and alarm events for each object.
- The use of alarms simplifies the process and avoids potential issues with conflicting code execution.
- Closing the text box does not affect other functionalities or player control in the game.
- This tutorial provides a basic and functional implementation of text boxes in Game Maker Studio 2.
Summary & Key Takeaways
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The tutorial teaches how to close text boxes in Game Maker Studio 2 by pressing the spacebar and keep moving after closure.
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To accomplish this, a key press space event is added to the text box object. Upon pressing space, an alarm is set and a code block is executed.
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An alarm event is created and referenced by alarm 0. The code block resets a global variable and uses the instance destroy function to destroy the text box object.
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