Coding Challenge #123: Chaos Game Part 2

TL;DR
In this video, the author refactors the Chaos Game code to allow for more seed points and different movement percentages, resulting in various patterns.
Transcript
♪ I will refactor this later you know ♪ - Hello and welcome to Coding Challenge: the Chaos Game, part deux (says in French), electric boogaloo (laughs), I don't know what I'm talking about. Thank you to Espen Larsen, @drcircuit on Twitter for creating the "I Will Refactor This Later" song, this coding challenge is in honor of that song, because, gu... Read More
Key Insights
- 😥 The Chaos Game code can be refactored to allow for more seed points and different movement percentages.
- 😥 Different patterns can be generated by varying the number of seed points and the movement percentage.
- 🏛️ Animating the process of building the pattern can create more visually interesting results.
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Questions & Answers
Q: What changes did the author make to the code in this video?
The author refactored the code to use an array of seed points and introduced a current point that moves randomly between the seed points.
Q: How does the author ensure that the current point does not repeat the same seed point?
The author compares the current point with the previous point and continues randomizing the current point until it is not the same as the previous point.
Q: What possibilities does the author suggest for further exploration of the Chaos Game?
The author suggests varying the movement percentage, the number of seed points, and the starting position of the seed points. They also mention the possibility of animating the process of building the pattern.
Q: How can viewers share their own versions of the Chaos Game with the author?
Viewers can visit thecodingtrain.com for instructions on how to submit their own versions of the Chaos Game. They can also share their work on Twitter using the hashtags codingchaosgame and either @shiffman or @thecodingtrain.
Summary & Key Takeaways
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The author refactors the code to use an array of seed points instead of individual variables.
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The author introduces a current point that moves randomly between the seed points.
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The author demonstrates the Chaos Game with different numbers of seed points and movement percentages.
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