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Coding Train Live: The Coding Train at Home

24.7K views
•
April 3, 2020
by
The Coding Train
YouTube video player
Coding Train Live: The Coding Train at Home

TL;DR

Learn how to use Whirly Noise algorithm in coding and visualize it in a 3D cube using Processing.

Transcript

test one two check one two one two check how is boxing how is my audio how is my audio relative to the music very I should be live in just a minute you check one two testing the sound again this time for real I think it's everything is working alright here I am here w Read More

Key Insights

  • 🧡 Whirly Noise is a versatile algorithm that can generate a wide range of patterns and textures.
  • 😥 By adjusting the number of feature points and the mapping function, you can create unique effects and visualizations.
  • ❓ Visualizing Whirly Noise in 3D can create captivating animations and interactive experiences.

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Questions & Answers

Q: What is Whirly Noise?

Whirly Noise is an algorithm that distributes feature points in space and maps colors based on the distance to those points, creating various textures and patterns.

Q: How can I create different effects using Whirly Noise?

You can create different effects by adjusting the number of feature points, changing the mapping function, and exploring different mapping dimensions like hue, saturation, and brightness.

Q: Can I visualize Whirly Noise in 3D?

Yes, you can visualize Whirly Noise in 3D by using libraries like P3D and creating a cube where each pixel corresponds to a point in 3D space.

Q: Are there any optimizations or alternative methods for implementing Whirly Noise?

Some optimizations include using spatial subdivision techniques like quadtrees or binning to speed up the process. Additionally, using shaders can provide better performance and allow for more complex effects.

Summary & Key Takeaways

  • Whirly Noise is an algorithm that generates deterministic patterns by distributing feature points in space and mapping colors based on the distance to those points.

  • By adjusting the number of points and changing the mapping function, you can create different textures and effects, such as crystal-like formations or Voronoi tessellations.

  • By visualizing Whirly Noise in a 3D cube using the P3D library, you can create a mesmerizing animation.


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