# Impact velocity from given height | One-dimensional motion | Physics | Khan Academy | Summary and Q&A

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June 15, 2011
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Impact velocity from given height | One-dimensional motion | Physics | Khan Academy

## TL;DR

This video explains how to calculate the final velocity of an object when jumping or throwing it from a height, considering the effects of gravity and ignoring air resistance.

## Questions & Answers

### Q: How does air resistance affect the calculations of the final velocity?

Air resistance is ignored in these calculations, but it becomes more significant at higher heights or for less aerodynamic objects. However, for smaller heights and velocities or aerodynamic objects, ignoring air resistance is reasonable.

### Q: What is the convention used to determine the sign of the final velocity?

The convention used is that positive velocity represents upward motion, while negative velocity represents downward motion. Since the video focuses on objects falling, the final velocity will typically be negative.

### Q: Can these calculations be used for any height?

The calculations can be applied to any height as long as we are reasonably close to the surface of the Earth and ignore air resistance. However, if the height is too high or the object is not aerodynamic, air resistance will become more significant.

### Q: How fast would a person fall when jumping off a one-story building (about 5 meters)?

Plugging in the height of 5 meters into the equation, we find that the final velocity, right before hitting the ground, would be approximately -9.9 meters per second.

## Summary & Key Takeaways

• The video explores the question of how fast a person or an object will fall when jumping or throwing it off a ledge or building.

• It emphasizes that air resistance is ignored and that the calculations are applicable for small heights and velocities or for aerodynamic and dense objects.

• The derived equation for calculating the final velocity involves the acceleration due to gravity, initial velocity (which is usually 0), and displacement.