Products
Features
YouTube Video Summarizer
Summarize YouTube videos
Web & PDF Highlighter
Highlight web pages & PDFs
Chat with PDF
Ask any PDF questions with AI
Ask AI Clone
Chat with your highlights & memories
Audio Transcriber
Transcribe audio files to text
Glasp Reader
Read and highlight articles
Kindle Highlight Export
Export your Kindle highlights
Idea Hatch
Hatch ideas from your highlights
Integrations
Obsidian Plugin
Notion Integration
Pocket Integration
Instapaper Integration
Medium Integration
Readwise Integration
Snipd Integration
Hypothesis Integration
Apps & Extensions
Chrome Extension
Safari Extension
Edge Add-ons
Firefox Add-ons
iOS App
Android App
Discover
Discover
Ideas
Discover new ideas and insights
Articles
Curated articles and insights
Books
Book recommendations by great minds
Posts
Essays and notes from readers
Quotes
Inspiring quotes collection
Videos
Curated videos and summaries
Explore Glasp
Glasp Newsletter
Weekly insights and updates
Glasp Talk
Interview series with great minds
Glasp Blog
Latest news and articles
Glasp Use Cases
Learn how others use Glasp
Build & Support
Glasp API
Access Glasp's API for developers
MCP Connector
Connect Glasp to Claude & ChatGPT
Community
Glasp Reddit Community
Students
Student discount and benefits
FAQs
Frequently Asked Questions
AboutPricing
DashboardLog inSign up

Projectile motion (part 4) | One-dimensional motion | Physics | Khan Academy

November 2, 2007
by
Khan Academy
YouTube video player
Projectile motion (part 4) | One-dimensional motion | Physics | Khan Academy

TL;DR

The video explains how to calculate the time it takes for an object in projectile motion to hit the ground.

Transcript

We'll now use that equation we just derived to go back and solve-- or at least address-- that same problem we were doing before, so let's write that equation down again. Actually, let's write the problem down. Lets say I have the cliff again, and so my initial distance is 0, but it goes down 500 meters. I'm not going to redraw the cliff, because it... Read More

Key Insights

  • ⌛ Projectile motion problems involve calculating various parameters such as time, distance, and velocity for objects moving in a curved path under the influence of gravity.
  • 💩 The quadratic equation is often used to solve projectile motion problems that require finding the time to hit the ground or reach a certain height.
  • 📉 Acceleration due to gravity is typically given a negative value to account for its downwards direction.
  • 💱 The derived equation for change in distance combines initial velocity, time, and acceleration to determine the total change in vertical position.

Install to Summarize YouTube Videos and Get Transcripts

Explore YouTube Video Summarizer or Get YouTube Transcript Extractor

Questions & Answers

Q: Why does acceleration due to gravity have a negative value?

Acceleration due to gravity is given a negative value because it always acts downwards, towards the center of the planet. This convention helps maintain the consistency of equations and calculations involving gravity.

Q: Can a negative time be meaningful in projectile motion problems?

No, a negative time does not make sense in projectile motion problems. It indicates a time before the object was launched or thrown. In the context of solving for time to hit the ground, only the positive root of the quadratic equation is considered as the valid time.

Q: How is the derived equation for change in distance derived?

The equation for change in distance, Δd = vi * t + (1/2) * a * t^2, is derived by integrating the equation for velocity, v = vi + a * t, with respect to time. The resulting equation relates the change in distance to the initial velocity, time, and acceleration.

Q: Why does it take longer for the object to hit the ground when thrown upwards compared to when it is simply dropped?

When thrown upwards, the object first slows down due to the deceleration caused by gravity, comes to a stop, and then accelerates downwards. As a result, it takes longer for the object to reach the ground because it has to cover a longer distance during the upward and downward motion.

Summary & Key Takeaways

  • The video addresses solving a specific problem in projectile motion: determining the time it takes for an object to hit the ground.

  • The problem involves a cliff, an initial distance of 0, a downward change in distance of 500 meters, an initial velocity of 30 m/s, and an acceleration of -10 m/s^2.

  • The video derives an equation to calculate the change in distance based on the initial velocity, time, and acceleration, and uses the quadratic formula to solve for time.


Read in Other Languages (beta)

EnglishJapaneseSpanishPortugueseFrenchGermanIndonesianVietnameseThaiKorean

Share This Summary 📚

Summarize YouTube Videos and Get Video Transcripts with 1-Click

Download browser extensions on:

Try YouTube Summary with ChatGPT & Claude or YouTube Transcript Generator

Explore More Summaries from Khan Academy 📚

Interview with Karina Murtagh thumbnail
Interview with Karina Murtagh
Khan Academy
Breakthrough Junior Challenge Winner Reveal! Homeroom with Sal - Thursday, December 3 thumbnail
Breakthrough Junior Challenge Winner Reveal! Homeroom with Sal - Thursday, December 3
Khan Academy
Classical Japan during the Heian Period | World History | Khan Academy thumbnail
Classical Japan during the Heian Period | World History | Khan Academy
Khan Academy

Summarize YouTube Videos and Get Video Transcripts with 1-Click

Download browser extensions on:

Try YouTube Summary with ChatGPT & Claude or YouTube Transcript Generator

Apps & Extensions

  • Chrome Extension
  • Safari Extension
  • Edge Add-ons
  • Firefox Add-ons
  • iOS App
  • Android App

Key Features

  • YouTube Video Summarizer
  • Web & PDF Summarizer
  • Web & PDF Highlighter
  • Chat with PDF
  • Ask AI Clone
  • Audio Transcriber
  • Glasp Reader
  • Kindle Highlight Export
  • Idea Hatch

Integrations

  • Obsidian Plugin
  • Notion Integration
  • Pocket Integration
  • Instapaper Integration
  • Medium Integration
  • Readwise Integration
  • Snipd Integration
  • Hypothesis Integration

More Features

  • APIs
  • MCP Connector
  • Blog & Post
  • Embed Links
  • Image Highlight
  • Personality Test
  • Quote Shots

Company

  • About us
  • Blog
  • Community
  • FAQs
  • Job Board
  • Newsletter
  • Pricing
Terms

•

Privacy

•

Guidelines

© 2026 Glasp Inc. All rights reserved.