OpenGL - depth and stencil buffers

OpenGL - depth and stencil buffers
Transcript
we've made it to section for advanced OpenGL and looking first now at example 1.2 depth testing view what we see here in the scene is that for every pixel what we're displaying is its depth value a grayscale value in the range of 0 to 1 where we get 0 black 4 pixels that are on the near clipping plane 1 full white 4 pixels on the far clipping plane... Read More
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