[萬國覺醒] 拉扯和地鼠問題要被解決了?(調整資源與加速的投放數量)[杭州見面會Q&A]

TL;DR
Developers address gameplay issues and potential improvements.
Transcript
Hello everyone, I am Yiyuan Today I will tell you about the offline gathering in Hangzhou held in China a while ago Actually, I saw that the national server anchor Nanyi had said something a while ago But I still waited until the developer officially released some of the Q&A they mentioned Let's take a look at what important things are mentioned in... Read More
Key Insights
- The developers are aware of the battlefield pulling issue and are working on optimizing return speed and rage time to reduce its impact.
- Mole strategies, where players avoid direct combat, are acknowledged but not entirely discouraged due to their strategic value.
- Battle report transparency is seen as a problem, as it can demotivate players; developers plan to redesign feedback methods.
- Arrow towers and siege mechanics are being addressed to ensure smoother gameplay and reduce their overwhelming usage.
- Resource and speed-up consumption in later game stages are under review, with potential adjustments to bundles and resource distribution.
- New players face challenges catching up with older zones, and developers aim to provide more channels for progression.
- Armament randomness is a concern, with plans to reduce variance and add more acquisition channels.
- Social complexities in kingdom interactions are being analyzed, with potential changes to team formations and match fairness.
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Questions & Answers
Q: What is being done about the battlefield pulling issue?
Developers are aware of the pulling issue in battles and are working on optimizing the return speed and rage time. These changes aim to reduce the frequency and impact of pulling, although a complete solution is still in progress. The goal is to improve the battlefield experience by minimizing disruptive pulling tactics.
Q: How do developers plan to handle mole strategies?
Mole strategies, where players avoid direct combat, are acknowledged by developers as a legitimate tactic, especially when players are at a disadvantage. While there's no plan to remove this strategy entirely, developers are considering adjustments to ensure it doesn't negatively impact gameplay balance.
Q: What changes are being considered for battle report transparency?
Developers recognize that the current transparency in battle reports can demotivate players, particularly when reports consistently highlight losses. They plan to redesign the feedback methods to provide a more balanced and motivating experience, although specific details on the redesign are not yet available.
Q: How will siege mechanics be improved?
Siege mechanics, particularly involving arrow towers, are being reviewed. Developers plan to address the issue by adjusting anti-arrow tower skills and the logic of automatic attacks. These changes aim to reduce the overwhelming use of arrow towers and ensure a more balanced battlefield.
Q: What is the plan for resource and speed-up consumption in later game stages?
Developers are reviewing the resource and speed-up consumption cycle, especially in later game stages. Adjustments to bundle designs and resource distribution are being considered to better match the demands of conquest matches, ensuring players have adequate resources without excessive spending.
Q: How will developers help new players catch up with older zones?
To address the disparity between new and old players, developers plan to introduce more progression channels. This initiative aims to help new players catch up and participate competitively, although specific methods for achieving this goal are still under development.
Q: What improvements are planned for armament acquisition?
Developers acknowledge the high randomness in armament acquisition and plan to optimize variance to avoid consecutive bad luck. They are also considering adding more channels for obtaining armament, though it's unclear if these will require purchases or be accessible through gameplay.
Q: How will social complexities in kingdom interactions be addressed?
Developers are analyzing the social complexities within kingdoms and considering changes to team formations and match fairness. Potential solutions include allowing scripts to form teams in advance and adjusting match algorithms to account for social relationships, aiming to reduce conflicts and improve gameplay.
Summary & Key Takeaways
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The Hangzhou meeting addressed key gameplay issues, focusing on battlefield mechanics, resource management, and player progression. Developers are considering changes to improve these areas.
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Battle report transparency and siege mechanics are under review, with plans to redesign feedback methods and adjust arrow tower functionalities for better gameplay experience.
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Developers aim to balance new and old player experiences by providing more progression channels and addressing social complexities in kingdom interactions.
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