How to use ZREMESHER to create efficient TOPOLOGY in ZBRUSH | Tutorial

How to use ZREMESHER to create efficient TOPOLOGY in ZBRUSH | Tutorial
Transcript
hey i'm jared and this is how i use z-remesher in my workflow to create nice sculptable topology obviously topology is one of those necessary evils in any game art pipeline when it comes to sculpting characters in zbrush there are tons of ways to get your sculpt started and most of them can put topology second in sculpting first which as an artist ... Read More
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