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Critical Role | Matthew Mercer, Marisha Ray & Travis Willingham | Talks at Google

744.8K views
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December 17, 2018
by
Talks at Google
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Critical Role | Matthew Mercer, Marisha Ray & Travis Willingham | Talks at Google

TL;DR

Critical Role began as a house game and grew into a massive digital entertainment conglomerate, driven by Felicia Day's suggestion to stream their games on Geek & Sundry.

Transcript

[MUSIC PLAYING] SPEAKER 1: I want to jump in at the very start. How did "Critical Role," really begin? It grew out of the house game, but how did you take it from that to this massive digital entertainment conglomerate that you are now? MARISHA RAY: Oh, man, that's a big question. MATTHEW MERCER: I think we're still figuring that out. MARISHA RAY: ... Read More

Key Insights

  • 💍 Critical Role's success can be attributed to a combination of their engaging personalities and friendships, as well as the fascination with Dungeons & Dragons.
  • 😂 The company's mission is to tear down barriers to storytelling and inspire others to become storytellers.
  • 🖐️ Critical Role has had to adapt and play catch up with the unexpected growth and fan reaction to their content.
  • 👻 The success of Critical Role has allowed them to engage in charitable giving and support causes they believe in.

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Questions & Answers

Q: How did Critical Role evolve from a home game to a successful digital entertainment conglomerate?

Critical Role's founders were approached by Felicia Day, who suggested streaming their D&D game on Geek & Sundry. This led to the realization that people were interested in watching others play D&D, and the success of the stream propelled them to expand their content and create a company.

Q: What were some of the challenges in describing the unique format of Critical Role to those unfamiliar with Dungeons & Dragons?

Describing the format of Critical Role as a D&D game that was live streamed for hours each week was initially challenging for those who didn't understand the appeal of watching others play. It took time and exposure for audiences to realize the unique storytelling potential of the show.

Q: How has Critical Role's success affected the company's growth and content creation?

Critical Role's founders have been caught off guard by the fan reaction and the growth of the company. They have had to play catch up, continuously expanding their content offerings, and exploring other avenues such as Handbooker Helper and Between the Sheets to cater to the interests of their audience.

Q: How has the Twitch algorithm and live streaming affected the growth of Critical Role?

The Twitch algorithm initially presented challenges in accurately estimating the number of viewers for Critical Role. However, attending events like New York Comic Con and seeing the long lines of fans helped them realize the true scale of their audience.

Summary & Key Takeaways

  • Critical Role started as a home game before being suggested to be streamed on Geek & Sundry by Felicia Day.

  • The founders were skeptical that people would watch them play D&D but eventually realized the potential of live streaming on Twitch.

  • The success of Critical Role led to the creation of other content such as Handbooker Helper and Between the Sheets, based on the personalities of the cast and their relationships as friends.


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