Game Theory: The Frozen Level You Will NEVER Play! (Kingdom Hearts 3) | Summary and Q&A

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March 17, 2019
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The Game Theorists
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Game Theory: The Frozen Level You Will NEVER Play! (Kingdom Hearts 3)

TL;DR

Analyzing the scrapped frozen level in Kingdom Hearts 3 due to Disney's interference.

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Key Insights

  • 🥺 Disney's influence on Kingdom Hearts 3's Frozen level led to major changes that disrupted the original narrative vision.
  • 🖤 The inclusion of Hans as the main villain instead of Elsa resulted in a lack of thematic coherence and character development.
  • 🫥 Clues within the game, such as dialogue lines, level design, and character behaviors, suggest the intended storyline involving Elsa's internal struggle.
  • 👾 Repurposing of assets, inconsistent level design elements, and underutilized characters indicate last-minute alterations to the game's development.
  • 🎮 The impact of brand management on creative decisions can sometimes hinder storytelling and result in a less cohesive gameplay experience.
  • 🎚️ Tetsuya Nomura's original vision for the Frozen level was likely more engaging and thematically consistent before Disney's intervention.
  • 🎁 The backstory and lore of Kingdom Hearts 3, particularly the deep complexities of its narrative, presented a challenge for theorists and developers alike.

Transcript

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Questions & Answers

Q: Why did Disney alter the original Frozen level in Kingdom Hearts 3?

Disney's interference was likely due to protecting Elsa's character from negative portrayals, leading to significant changes in the game's storyline and level design.

Q: How did the inclusion of Hans as Arendelle's main villain impact the gameplay experience?

Hans' abrupt appearance and lack of thematic relevance contributed to a disjointed narrative, creating confusion among players and undermining the immersive storytelling experience.

Q: What clues within the game suggest that Elsa was originally intended to be the villain in the Frozen level?

Dialogue hints, level design anomalies, and character behavior point towards Elsa's dark potential and internal conflict, aligning with the game's overarching themes of light and darkness.

Q: How did the repurposing of existing assets indicate the last-minute changes made to the Frozen level?

Unfinished areas, sudden transitions, and underutilized characters like Marshmallow reflect the rushed adaptation process, resulting in a compromised gameplay experience.

Summary & Key Takeaways

  • Kingdom Hearts 3 contains remnants of a hidden level in Arendelle that Disney forced changes upon.

  • Originally intended to feature Elsa as the villain, the level's design and dialogue hints at a different story.

  • Disney's strict guidelines altered the game's narrative, leading to a disjointed and lackluster gameplay experience.

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