Who's To BLAME For Anthem - EA or BioWare? | Summary and Q&A

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March 5, 2019
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gameranx
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Who's To BLAME For Anthem - EA or BioWare?

TL;DR

Anthem's development struggles stem from both EA's influence and Bioware's internal issues.

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Key Insights

  • πŸ–€ Anthem showcased impressive aesthetics and mechanics like exosuits but ultimately lacked depth in gameplay and content.
  • πŸ“½οΈ Bioware's struggles during Anthem's development included significant leadership changes that adversely affected project consistency and morale.
  • πŸ‘Ύ EA's push for continuously monetizable games often directly conflicted with the creative processes that traditionally drove Bioware’s success.
  • πŸ€‘ The studio's history of crafting narrative-rich experiences added pressure to produce a game that was perceived as a failure due to unresolved expectations.
  • ❓ Bioware's reputation was further tarnished by the mixed reception of both Anthem and Mass Effect Andromeda, creating a perception of decline in quality and creativity.
  • πŸ™ˆ Live service models can introduce complications for studios traditionally focused on narrative and single-player experiences, as seen in Anthem's execution.
  • ⬛ The lack of direction and clarity during development can lead to disjointed gameplay, diminishing the overall player experience in large-scale projects like Anthem.

Transcript

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Questions & Answers

Q: What were the main issues that contributed to Anthem's failure?

Anthem faced several significant issues impacting its overall quality. Firstly, the departure of key developers from Bioware created a vacuum of expertise, hindering teamwork and creative direction. Additionally, the game struggled with its identity as a live service title, lacking engaging content and meaningful gameplay, which compounded players' frustrations. Finally, the push for monetization from EA often conflicted with the core design principles that Bioware was known for, leading to a disjointed experience.

Q: How did Bioware's history impact Anthem's development?

Bioware had a storied history of creating beloved RPGs, exemplified by the Mass Effect series. However, as development for Anthem unfolded, the studio faced numerous challenges, including the departure of veteran staff and internal shifts in creative direction. This legacy became both a strength and a burden, as expectations from fans remained high while the team's focus shifted towards responding to corporate demands rather than following their established creative processes.

Q: What role did EA play in the challenges faced by Anthem?

EA's influence was significant in shaping Anthem's direction. Initially, the publisher allowed Bioware creative freedom, but as the project progressed, demands for monetization and live service elements imposed by EA may have stunted Bioware's creative vision. This top-down management style, along with EA's push for more profitable game structures, led to a game that felt pressured to conform to market trends rather than forge its unique identity, impacting overall quality.

Q: Could Anthem have been a better game with a different approach?

Absolutely. A different approach could have resulted in a more coherent and engaging title. By focusing on a single-player experience akin to Bioware's earlier work, players might have encountered richer storytelling and character development rather than shallow gameplay loops. Additionally, prioritizing quality over the imperative for a quick return on investment could have created a more robust world, encouraging player investment and enjoyment.

Summary & Key Takeaways

  • Anthem was a highly anticipated game by Bioware, combining cool aesthetics and unique exosuits, yet it failed to deliver a compelling gameplay experience, falling short of expectations.

  • Internal turmoil within Bioware, such as key staff departures and mismanagement during the development of Anthem and Mass Effect Andromeda, contributed to the game's lack of creativity and overall execution.

  • EA's aggressive monetization strategies and requirements for live service games may have further compromised the game's quality, blending corporate interests with creative endeavors in ways that hurt players' experiences.

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