Bake Your Animations to Greatly Improve Performance...For Some Use Cases | Unity Tutorial

Bake Your Animations to Greatly Improve Performance...For Some Use Cases | Unity Tutorial
Transcript
skin mesh renders just do not scale up well for large scale games where you have dozens hundreds or thousands of animators at the ball at the same time this is for a couple reasons number one this skin mesh renderer is skinned so the CPU has to do the skinny and that's done on the main Unity thread number two because these are skinned meshes Unity ... Read More
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