Did FNAF 4 Get the Science of Frontal Lobe Injuries Wrong?

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July 30, 2015
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The Game Theorists
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Did FNAF 4 Get the Science of Frontal Lobe Injuries Wrong?

TL;DR

FNAF 4 misrepresents the effects of frontal lobe injuries, as victims cannot experience fear, making the game's portrayal of nightmares scientifically implausible. Characters with such injuries lack the capacity for fear responses and can't engage in behaviors like hiding from animatronics. Therefore, the narrative logic collapses under scrutiny of the intended plot involving the Bite of '87 victim.

Transcript

Sorry, Scott Cawthon, I'm tired of waiting for you. This time you'll have to keep up with me! ...Oh... Nevermind. (intro music begins to play) (intro music continues playing) (Intro music ends) Hello, Internet! Welcome to Game Theory where instead of waiting for FNAF 4 to be released this time we're getting out ahead of the game or at least that wa... Read More

Key Insights

  • 🖐️ FNAF 4 hints at playing as the Bite of 87' victim in a nightmare or coma.
  • 👾 Scott Cawthon overlooks the scientific impossibility of the character's actions in the game.
  • 😨 Frontal lobe injuries impact fear responses, concentration, and imagination, contradicting FNAF 4's narrative.
  • 😨 Real-life studies on lobotomized patients reveal the inability to experience fear in dreams.
  • 😨 FNAF 4's portrayal of nightmares contradicts how individuals without frontal lobes perceive fear.
  • 😍 Scott's rushed release compromises the game's adherence to realistic scientific principles.
  • 👾 The game's narrative logic collapses under scrutiny of frontal lobe injury implications.

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Questions & Answers

Q: Why does FNAF 4 suggest playing as the Bite of 87' victim?

The game hints through teasers, imagery, and gameplay elements that the protagonist is the victim of the infamous bite.

Q: How does Scott Cawthon's rushed release affect the game's plot coherence?

Scott's oversight on frontal lobe injuries makes the character's actions in FNAF 4 scientifically implausible, affecting the game's narrative logic.

Q: What real-life impact do frontal lobe injuries have on fear responses?

Patients without frontal lobes lack fear responses, making the game's focus on fear and nightmares unrealistic for the character.

Q: How do patients with frontal lobe injuries experience dreams and nightmares?

Individuals without frontal lobes cannot experience nightmares due to their lack of fear responses, leading to unrealistic portrayals in FNAF 4.

Summary & Key Takeaways

  • FNAF 4 suggests you play as Bite of 87' victim in a nightmare or coma.

  • Scott Cawthon's rushed release misses crucial scientific details.

  • Frontal lobe injuries in the game contradict character behavior and fear responses.


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