Game Theory: FNAF 4 got it ALL WRONG!

TL;DR
Scott Cawthon's FNAF 4 plot is scientifically impossible due to frontal lobe injuries.
Category Tag: Analysis
Summary:
- FNAF 4 suggests you play as Bite of 87' victim in a nightmare or coma.
- Scott Cawthon's rushed release misses crucial scientific details.
- Frontal lobe injuries in the game contradict character behavior and fear responses.
Questions and Answers: Question: Why does FNAF 4 suggest playing as the Bite of 87' victim? Answer: The game hints through teasers, imagery, and gameplay elements that the protagonist is the victim of the infamous bite.
Question: How does Scott Cawthon's rushed release affect the game's plot coherence? Answer: Scott's oversight on frontal lobe injuries makes the character's actions in FNAF 4 scientifically implausible, affecting the game's narrative logic.
Question: What real-life impact do frontal lobe injuries have on fear responses? Answer: Patients without frontal lobes lack fear responses, making the game's focus on fear and nightmares unrealistic for the character.
Question: How do patients with frontal lobe injuries experience dreams and nightmares? Answer: Individuals without frontal lobes cannot experience nightmares due to their lack of fear responses, leading to unrealistic portrayals in FNAF 4.
Key Insights:
- FNAF 4 hints at playing as the Bite of 87' victim in a nightmare or coma.
- Scott Cawthon overlooks the scientific impossibility of the character's actions in the game.
- Frontal lobe injuries impact fear responses, concentration, and imagination, contradicting FNAF 4's narrative.
- Real-life studies on lobotomized patients reveal the inability to experience fear in dreams.
- FNAF 4's portrayal of nightmares contradicts how individuals without frontal lobes perceive fear.
- Scott's rushed release compromises the game's adherence to realistic scientific principles.
- The game's narrative logic collapses under scrutiny of frontal lobe injury implications.
- Future FNAF installments may continue exploring the lore with potential discrepancies in scientific accuracy.
Transcript
Sorry, Scott Cawthon, I'm tired of waiting for you. This time you'll have to keep up with me! ...Oh... Nevermind. (intro music begins to play) (intro music continues playing) (Intro music ends) Hello, Internet! Welcome to Game Theory where instead of waiting for FNAF 4 to be released this time we're getting out ahead of the game or at least that wa... Read More
Key Insights
- 🖐️ FNAF 4 hints at playing as the Bite of 87' victim in a nightmare or coma.
- 👾 Scott Cawthon overlooks the scientific impossibility of the character's actions in the game.
- 😨 Frontal lobe injuries impact fear responses, concentration, and imagination, contradicting FNAF 4's narrative.
- 😨 Real-life studies on lobotomized patients reveal the inability to experience fear in dreams.
- 😨 FNAF 4's portrayal of nightmares contradicts how individuals without frontal lobes perceive fear.
- 😍 Scott's rushed release compromises the game's adherence to realistic scientific principles.
- 👾 The game's narrative logic collapses under scrutiny of frontal lobe injury implications.
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Questions & Answers
Q: Why does FNAF 4 suggest playing as the Bite of 87' victim?
The game hints through teasers, imagery, and gameplay elements that the protagonist is the victim of the infamous bite.
Q: How does Scott Cawthon's rushed release affect the game's plot coherence?
Scott's oversight on frontal lobe injuries makes the character's actions in FNAF 4 scientifically implausible, affecting the game's narrative logic.
Q: What real-life impact do frontal lobe injuries have on fear responses?
Patients without frontal lobes lack fear responses, making the game's focus on fear and nightmares unrealistic for the character.
Q: How do patients with frontal lobe injuries experience dreams and nightmares?
Individuals without frontal lobes cannot experience nightmares due to their lack of fear responses, leading to unrealistic portrayals in FNAF 4.
Summary & Key Takeaways
-
FNAF 4 suggests you play as Bite of 87' victim in a nightmare or coma.
-
Scott Cawthon's rushed release misses crucial scientific details.
-
Frontal lobe injuries in the game contradict character behavior and fear responses.
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