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2.6 Saving Images and Base64 Encoding - Working with Data and APIs in JavaScript

95.5K views
•
June 6, 2019
by
The Coding Train
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2.6 Saving Images and Base64 Encoding - Working with Data and APIs in JavaScript

TL;DR

This tutorial demonstrates how to use the p5.js library to add a webcam image to a database in a data selfie app.

Transcript

I am back to finish off the data selfie app with one more feature, and that feature is adding something else to the database-- namely, an image from the webcam. So this is the perfect opportunity, I'm very excited about this, to use the p5.js library in this project. So actually it's kind of strange this particular course, this playlist of videos, ... Read More

Key Insights

  • 😀 The p5.js library is used to integrate webcam functionality into a data selfie app.
  • 💨 Base64 encoding is a convenient way to store and transmit image data as a string.
  • 😀 The p5.js setup function plays a crucial role in initializing the app and connecting to the webcam.
  • 📟 The image can be added to the HTML page dynamically using JavaScript and the base64 encoded data.

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Questions & Answers

Q: What is the purpose of using the p5.js library in this project?

The p5.js library is used to connect to the webcam, display the image on a canvas, and convert the image to base64 encoding for storage in the database.

Q: Why is base64 encoding used for storing the image in the database?

Base64 encoding allows the image data to be easily converted to a string and passed in the HTTP request body. It provides a convenient way to transmit the image data.

Q: What is the role of the setup function in p5.js?

The setup function in p5.js is equivalent to the window.onload or jQuery's ready function. It is executed when the webpage is loaded and everything is ready to go.

Q: How can the image be displayed on the list page of the app?

By creating an image element using document.createElement() and setting the source attribute to the base64 encoded image data, the image can be dynamically added to the page.

Summary & Key Takeaways

  • The p5.js library is used to connect to the webcam and display the image on a canvas.

  • The image is then converted to base64 encoding and stored in the database.

  • The code is structured using the p5.js setup function and the video.canvas.toDataURL() function.

  • The app allows users to submit their mood and capture and store an image from their webcam.


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