Coding A First Person Shooter LIVE (Saturday Stream)

TL;DR
Alex Becker codes a sandbox level in Unity while streaming and discusses his preference for Unity over Unreal.
Transcript
so all right all right all right all right what's up guys happy sunday i realized the starting slide said saturday forgive me i'm an idiot pretty bored this morning so i figured i just hop on i'm actually working on coding up a level right now i figured we could do it together hang out it's been a while since i put anything on the channel because i... Read More
Key Insights
- 😤 Alex Becker prefers Unity over Unreal for game development due to its simplicity and compatibility with small teams.
- 😃 He emphasizes the importance of setting meaningful goals and finding things that give joy and purpose.
- 👾 Learning coding and game development takes time and practice, and progress should be made consistently.
- 👾 The stream showcases Alex's coding skills but does not aim to release a full game at this stage.
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Questions & Answers
Q: Why did Alex choose Unity over Unreal for game development?
Alex prefers Unity because it is compatible with small teams and solo developers, and he finds C# easier to understand than C++.
Q: Did Alex create all the assets and features from scratch?
While he coded the features, he used some prefabricated assets to speed up the development process.
Q: How did Alex learn coding and game development?
He took a Codecademy course on C# and then completed additional courses on Udemy for Unity game development.
Q: Does Alex plan to release the game he is working on during the stream?
No, the stream is mainly for Alex to practice coding and game development skills.
Summary & Key Takeaways
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Alex Becker codes a sandbox level in Unity and invites viewers to join him in the process.
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He explains his preference for Unity over Unreal due to the simplicity and compatibility with small teams and solo developers.
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Becker showcases some of the features he has created, including enemy AI and health system.
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He plays a round of Doom Eternal to end the stream.
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