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Coding Train Live: Riding the Oregon Trail 2

17.6K views
•
November 19, 2022
by
The Coding Train
YouTube video player
Coding Train Live: Riding the Oregon Trail 2

TL;DR

Exploring the process of building The Oregon Trail game using canvas for rendering and JSON for data storage.

Transcript

thank you foreign foreign foreign oh my mic is on [Laughter] you know I didn't realize my mic wasn't muted because the uh these there we go I I computer crashed and the audio's not playing this is a professional operation here people [Laughter] well how's my audio folks I'm gonna mute my mic for a second and see if I can get the music going thank y... Read More

Key Insights

  • 😒 The host plans to use canvas and JSON for rendering and storing game data.
  • 👾 The game will be developed using a story-driven approach, allowing players to make choices and progress through the game.
  • 📽️ The project is in its early stages, and contributions from the community are encouraged.

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Questions & Answers

Q: What is the purpose of this live stream?

The host intends to kick off the project of building The Oregon Trail game and allow the viewers to contribute and participate in its creation.

Q: What are the main challenges in building The Oregon Trail game?

Some challenges include using canvas for rendering, implementing input handling, and creating a system to store and retrieve game data.

Q: What is the current progress of the game development?

The host has set up the basic framework and is working on creating a data structure to store game states and user choices.

Q: How can viewers contribute to the project?

Viewers can help by creating classes, implementing input handling, providing art assets, and assisting with the organization and planning of the game development process.

Summary & Key Takeaways

  • The live stream starts with technical difficulties and humorous banter.

  • The host discusses his intention to kick off the project of building The Oregon Trail game and allows the viewers to contribute.

  • The host introduces the idea of using canvas and JSON for rendering and storing game data.

  • Questions and answers, key insights, and further plans for the project are discussed.


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