Lex Fridman on first playing Elder Scrolls: I was struck by the immensity of the world | Summary and Q&A

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December 2, 2022
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Lex Clips
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Lex Fridman on first playing Elder Scrolls: I was struck by the immensity of the world

TL;DR

Daggerfall's massive and open world, with its dense villages and towns, served as a touchstone for the development of Starfield, which incorporates generated content outside of handcrafted quests. Comparisons are drawn between Daggerfall and Arena in terms of world scale and gameplay experiences.

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Key Insights

  • 😮 Daggerfall's vast and open world impressed players with its immense possibilities and sense of exploration.
  • ❓ The density of villages and towns in Daggerfall contributed to its expansive feel.
  • 💐 Starfield draws inspiration from Daggerfall, incorporating a similar gameplay flow outside the city through generated content.
  • 🤗 Arena, despite being open-world, lacked the same depth and vastness of Daggerfall.
  • ❓ Daggerfall's character system introduced more complexity with skills and character development options.
  • 🚒 The transition from a two-and-a-half-dimensional engine in Arena to a fully 3D experience in Daggerfall enhanced the immersion.
  • 🤗 The influence of Daggerfall on Starfield highlights Bethesda's commitment to creating expansive and engaging open-world RPG experiences.

Transcript

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Questions & Answers

Q: How does Daggerfall compare to Arena in terms of open-world gameplay?

While both Daggerfall and Arena feature open-world gameplay, Daggerfall feels more expansive due to its density of villages and towns. Arena covers all provinces but lacks the same level of depth in terms of world exploration.

Q: What makes Daggerfall's character system unique compared to Arena?

Daggerfall introduces a more extensive character system with skills, advantages, and disadvantages, offering players more options for character development. Arena, on the other hand, follows a more classic RPG formula with an XP-based system.

Q: How did Daggerfall influence the development of Starfield?

Daggerfall served as a touchstone for Starfield, inspiring the inclusion of generated content outside of handcrafted quests. Starfield aims to provide a similar sense of exploration and limitless possibilities when venturing outside the city.

Q: What was the visual difference between Daggerfall and Arena?

While both games allowed players to venture outside the city, Daggerfall offered a full 3D experience, allowing players to look up at the sky. Arena, on the other hand, had a more limited, two-and-a-half-dimensional Doom-style engine.

Summary & Key Takeaways

  • Daggerfall offers an immense and open world, providing players with a sense of limitless possibilities and a different gameplay experience compared to handcrafted quests.

  • The density of villages and towns in Daggerfall contributes to its expansive feel, despite focusing on a specific area.

  • Starfield, influenced by Daggerfall, introduces a similar gameplay flow outside the city, generating content in a different way than previous Bethesda games.

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