10 Fallout 4 Game Concepts That MAKE NO SENSE | Summary and Q&A
TL;DR
Fallout 4 features numerous illogical game concepts that challenge player immersion.
Key Insights
- 🎁 Fallout 4 presents several surreal design choices, particularly in settlement selections, which often seem illogical to players.
- 🤨 The in-game loot system raises questions about rationality, as enemies can possess extraordinarily heavy or complex items that contradict their nature.
- 👾 Players frequently grapple with the realism of power armor energy consumption, doubting the feasibility of prolonged energy usage scenarios provided in the game.
- 💀 The discrepancies in player interactions with items versus environmental dangers create humorous yet logical inconsistencies that resonate with the gaming community.
- 🙏 Narrative limitations, especially regarding NPC interactions in critical areas like the Institute, leave players wishing for deeper engagement and understanding.
- 👾 The mechanics of equipping items, such as requiring nudity for minor adjustments, highlight the absurdity of certain game design choices.
- 👾 Throughout the game, the presence of advanced technology juxtaposed with outdated entertainment creates a peculiar charm but questions the internal game logic.
Transcript
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Questions & Answers
Q: Why do settlers in Fallout 4 choose dangerous locations for settlements?
Settlers in Fallout 4 often opt for rundown shacks over more secure options like factories. This choice seems illogical since locations like MRA Fish Packing are spacious and protective from external elements. The game presents these decisions as part of its narrative but often leaves players baffled at the apparent disregard for safety among NPCs.
Q: How is it plausible for a blood bug to carry heavy weapons?
In Fallout 4, enemies like blood bugs are depicted carrying weapons and items that defy the laws of physics. The gameplay presents a suspension of disbelief; however, players find it hard to imagine a creature of that size capable of handling items like guns or sledgehammers, leading to questions about game logic and realism.
Q: What is the issue with loot descriptions in Fallout 4?
The loot descriptions in Fallout 4 sometimes mislead players, such as the Wooden Soldier Boy, which is inaccurately described as being made of wood when it’s actually ceramic. This inconsistency between name and material adds confusion and detracts from immersion as players encounter items that don't match their descriptors.
Q: How is power armor energy consumption portrayed in the game?
Fallout 4 implies that power armor should require significant energy, yet the game presents power packs that can supposedly last 200 years. Players find this unrealistic since the armor is expected to draw heavily from its power source while functioning, challenging the logic of such drastic longevity.
Q: Why can I carry nuclear materials but not handle basic radiation exposure?
Players encounter the absurdity that they can carry heavy units of nuclear material yet are affected severely by minor environmental radiation. This inconsistency highlights the game’s illogical design, where the dangers presented do not align with character abilities, leading to a sense of humor and confusion among players.
Q: Why do I have to strip naked to equip simple items in the game?
Fallout 4's mechanics require players to remove their clothing entirely to equip even minor items, which feels nonsensical. This choice in game design leads players to question the realism in a post-apocalyptic setting, undermining immersion and practicality in how items are handled in gameplay.
Q: Is there any justification for NPCs' lack of inquisitiveness in the Institute?
Upon reaching the Institute, players are met with NPCs who suggest players must have many questions but provide little opportunity for inquiry. This narrative choice frustrates players wanting deeper lore, as it creates a feeling of inconsistency and missed engagement in a story-rich environment.
Q: What are some missed opportunities for character interactions in Fallout 4?
Fallout 4 could benefit from more interactive dialogues, especially in key areas like the Institute. Character interactions feel limited, with NPCs often leading to more questions than answers, which detracts from what could be engaging storytelling, leaving players wanting more involvement in plot development.
Summary & Key Takeaways
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Fallout 4's world contains several illogical elements that detract from realism, including peculiar settlement choices made by NPCs. Many players question why settlers choose unsafe, uncomfortable locations instead of more suitable shelters.
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Loot in Fallout 4 raises eyebrows, as enemies often carry items that are unrealistic for their size and type, creating confusion regarding their capabilities. This includes instances of unlikely items carried by creatures like blood bugs.
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The game’s mechanics, such as how inventory management works with companion characters, also seem unrealistic—players can load their dog with heavy weapons, which would be impossible in real life, illustrating a significant immersion flaw.