Grease_pencil_beginner_tutorial___Howl_s_Moving_Castle___Blender_3.5(720p)

Thabiti Hassan

Thabiti Hassan

Mar 9, 2026 6:54 PM

Summary

Transcript

Ndiyo ohola ano pasema ka liye miya wapasawa natanda lama ya Hawl moving castle. Hopefully the file project will avaiable on my game road and the link will be in my description. Rabia kepinginga ndiyo, Let's get started! Openne为什么blender quiune BLENDER exit keymap set the spacebar on tools and tick tab for pie menu. Some navigation tips mouse scroll to zoom shift mouse middle click to slide hold mouse middle click to get in the 3d space
and press numpad 0 to return in camera view import a reference press tab then select object mode shift a to add select image reference locate your reference to display videos check the movie files option press s to scale then change the end frame to 81 in order to play the reference in loop in the outliner select the grease pencil object on the viewport tap to switch back to draw mode by default you have these two layers
I'm using one of them to build a personal guide honestly it won't be necessary for you to make it so please do not worry about it select the top layer and pick the draw tool in the brush list choose pen solid stroke is the material needed for drawing lines set the radius on 6 to avoid any confusion go to material tab select solid stroke and on the stroke section choose a bright color note the scribbles color has changed
which make the lineart more noticeable for cleaning use the eraser and choose eraser point let's start to draw the head and the body make sure to select the layer pick the circle left click and hold to trace release the click to block then mouse middle click to confirm press tab to switch to edit mode click and hold the select box and choose lasso select the circle then tab again to sculpt mode set the selection mask on stroke
press F to adjust the brush size and with the push tool click and drag to shape the circle back in draw mode pick the curve left click and hold to trace release the click to block then mouse middle click to confirm to adjust any lines go to edit mode to select then sculpt mode to shape after tracing a curve some handles will appear these can be used as a shaping tool continue to build the neck, the body and the arms with the circle
also in sculpt mode you can hold shift anytime to smooth and polish the lines back in draw mode grab the cutter to do some cleaning like the select tool click and pass over the lines to delete grab the draw tool then hold ctrl to swap to eraser it's a nice trick for adding and removing details the body part is done let's move on the next part remember to properly rename your layers I call that one body next click the plus sign to create a new layer
this one is for the feet draw it on the same method as the body then add a new layer for the braid don't hesitate to hide other layers if needed with the draw tool hold shift then start tracing it activates the stabilize stroke which make the drawing easier for the ribbon draw three circles, adjust and add the details and one more layer for the dress
draw a circle, sculpt and remove the extra drawing part is done and with all these layers let's start animating on the dress layer move the playhead at 21 in edit mode select the dress then move to sculpt mode to match the reference with the auto keying on a keyframe has been created move the playhead at 49 and sculpt again continue the process with the playhead at 61 and for the last frame select the first frame
shift d to duplicate then move it to the end this will create the loop animation effect now let's interpolate and there is two methods the manual method consists to use the interpolate tool available only in draw and edit mode select the interpolate tool and after placing the playhead somewhere in between two keyframes hold left click and drag to interpolate it only creates one in between at a time so for more you will have to repeat the process
the auto method consists to interpolate in sequence so after placing the playhead in between two keyframes press ctrl shift e to interpolate in sequence some in-betweens will be generated then deroll that option to adjust the settings by default it generates one in-betweens every one step because we are animating on four let's set it accordingly all you need to do is to repeat this action to fill up with in-betweens
and you should get this dress animation for animating the braid we'll need to display the 3d cursor the shortcut is shift right click to place it the 3d cursor is our custom pivot point and to act in that way you have to set the transform pivot point into 3d cursor so if i press r for rotation my selection will rotate around the 3d cursor place it now at the beginning of the braid select the braid layer set the timeline at frame 17 and with the bend tool
click and drag to bend the braid next keyframe at 37 another keyframe at 65 then duplicate the first keyframe to end the loop finally add the interpolate sequence and voila braid animation done to add a little bit of flow let's give some slight animation on the body layer make sure to have the other layers locked in edit mode press a to select all then hold shift left click to deselect one by one the face and the neck
with the playhead on 17 start sculpting like i do push gently the lines on the same motion as the braid to spot the difference you can turn on the onion skin move on with the playhead on 37 i also duplicate the first keyframe for making the loop and i finish with the last keyframe at 65 don't forget to also shape the hair base for these keyframes lastly interpolate in sequence lineart animation is now complete
before moving into the coloring section let's reset the solid stroke material to black we also need to reorganize our layers in order to facilitate the coloring after selecting your layer just move it with the up and down arrow in this order i have the braid the body the dress and the feet let's start with the color palette by pulling out the new panel when your cursor turn into the target click and drag to duplicate the current panel
then click this icon and select image editor on image open i import another reference for the colors in this panel the navigation remain the same on the material tab click the plus sign to create a new material click on this icon to select an existing material choose solid fill then click on this little number to make it unique on the fill section click the base color to pick up a new one in this example this material will be the
brown of the shoe now i'm making another for the sock after clicking the plus you can directly pick an existing material here you can either choose between the solid fill or the shoe material as long as the material has the fill property that's all matters with these two fill materials we can color the socks and the shoes make sure to be on the correct layer with the playhead set on a keyframe select the fill tool select the material
then set the precision on 4 and the most important step is to activate this option draw stroke on back in our situation this will allow to fill the color directly under the line art so in just two clicks you can start filling areas the trick for the socks is to close the gaps before filling so with the fill tool by holding alt and left-click trace a gray line to close these gaps and then you can fill these gray lines are virtual and the cool thing is that they won't be rendered
so there is no need to delete them to color the dress you will need to display the body layer and the dress layer very quickly I'm creating a new fill material select the dress layer then select all the keyframes activate the multi-frame it reveals all the keyframes selected at once now do a first click then scroll the middle mouse button to activate the stroke extension the stroke extension is convenient in case your lines are not properly closed then do a second click
to fill the color it might take few seconds to calculate the process when it's done deactivate the multi-frame to verify the filling there is a chance that you will need to correct and fill manually mainly because of the gaps I keep creating all the fill materials needed to color the character the skin the ribbon and the color to color the body layer select the keyframes and activate the multi-frame remember to deactivate it for minor correction or
if you decide to color manually lastly for the braid I suggest you to start with the multi-frame after selecting all the keyframes trace a virtual gray line to close the gap this will be drawn on all the keyframes be sure to only have your braid layer visible and now you can multi fill most of the braid and then finish manually we are almost done let's add one last layer for making the ground shadow be sure to place it below the feet layer then create the corresponding fill
material with the playhead on one grab the circle and draw the shadow switch to edit mode to adjust it press G to move and S to scale but remember to place correctly your 3d cursor on the selection before making any transformation play head on 21 select the circle press G then X to move the circle on the x-axis you can also set the 3d cursor at one of the extreme of the circle to stretch it by pressing S then X the circle will stretch on the
x-axis next duplicate the first keyframe and move it at 49 then adjust it one more time duplicate the first keyframe to make the loop then continue the process on frame 61 finishing up by filling with interpolate sequence and here you go the final result to make the grass and flowers go to object mode select the character shift D to duplicate then right-click to keep the copy on place now hide the original version and make sure to click on the
copy unlock all the layers and delete them now with the playhead on one click on the plus to add a new layer and hide your character and as you can see we will start working on a different grease pencil object in draw pick the circle and choose any fill material on the list instead of working with the material we will change it to color attribute it's a second method for coloring it allows you to sample lots of colors within one material mouse over the color indicator
then press E to sample any color of your choice I pick the grass color then I make a circle and I name that layer base grass next add another layer for the grass blades still with the same material as the base grass pick the draw tool and make a simple clump of grass in the modifier tab let's add a ray and the influence choose the grass blade layer then set the count on maximum from here I'm messing a bit with the settings to get a solid group of grass when you're
done go to object mode then on the modifier tab apply the array modifier due to the mess with the settings our grass has been spread in the 3d space to solve it press numpad 0 to get back in the camera view press a to select all the blades right click for the context menu reproject from view now the grass blades are perfectly flat I move them inside the base grass and start to organize their placing to fill up fast I will duplicate in mirror after selecting
the grass shift right click to place the 3d cursor as the mirror shift D to duplicate and right click to set the copy and place now press s to scale then X minus 1 to mirror from there all you need to do is to spread the grass over the surface select to place them and even duplicate them to fill the spaces then in object mode select the grass press G then Y to move a little bit the grass behind the character this space will avoid both grease pencil object to
collide once again let's add one last layer for the flowers same process as the grass blades with the draw tool and fill material sample of color from the reference then draw a simple flower when you're done add an array modifier influence on the flower layer count on max and mess around with the same setting as earlier go to object mode to apply the modifier select all the flowers and reproject from view distribute randomly the flowers around
as your convenience then switch to vertex pane for customization pick the replace tool sample a new color and start to recolor the flowers feel free to variate the color by sampling as you like still in vertex paint mode let's customize our grass blades with some kind of gradient with the draw tool pick another green color then gradually paint for giving a bit of contrast to emphasis the effect use the smear tool in order to randomize the colors
together for a more natural look and the last touch for a cheap grass animation I will add a noise modifier with the position on 0.03 this setting will give you a very low-key animated grass which is the perfect combination with our character and for the small detail you can go back on your character to reduce the opacity of the ground shadow to 0.9 and voila the art piece is done for rendering video go to the output property select your output folder then
your render format now click on render then render animation

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Grease_pencil_beginner_tutorial___Howl_s_Moving_Castle___Blender_3.5(720p)

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