Sean Whitney


9 Quotes

"1. Vertically integrated products provide the best user experience, but are very hard to build"
Sean Whitney
Figma’s Early Days — How Patience & Discipline Fostered a Killer Product
"The best surface to deliver a collaborative design environment is the browser, but the technical capabilities (like WebGL) were in their nascency when Dylan & Evan began developing Figma’s first product in 2012."
Sean Whitney
Figma’s Early Days — How Patience & Discipline Fostered a Killer Product
"By working within the browser, Figma introduced an astounding level of efficiency into the design process and drove organization-wide adoption, which resulted in large ACV enterprise opportunities."
Sean Whitney
Figma’s Early Days — How Patience & Discipline Fostered a Killer Product
"Transformational products are often R&D-intensive platforms that address a variety of users and solve a wide array of problems."
Sean Whitney
Figma’s Early Days — How Patience & Discipline Fostered a Killer Product
"2. PLG takes time, but compounds beautifully"
Sean Whitney
Figma’s Early Days — How Patience & Discipline Fostered a Killer Product
"On the contrary, the focus was on building a feature-complete Enterprise tier and driving organization-wide adoption. The dollars came later."
Sean Whitney
Figma’s Early Days — How Patience & Discipline Fostered a Killer Product
"It’s surprising how often young startups push complex pricing tiers from the onset."
Sean Whitney
Figma’s Early Days — How Patience & Discipline Fostered a Killer Product
"3. Great PLG businesses are data obsessed"
Sean Whitney
Figma’s Early Days — How Patience & Discipline Fostered a Killer Product
"We cut users in every way you could imagine: role, job title, geo, operating system, source, generation, etc."
Sean Whitney
Figma’s Early Days — How Patience & Discipline Fostered a Killer Product

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