Michail Katkoff


13 Quotes

"How to decide between cross-promotion and ad monetization?"
Michail Katkoff
Secrets to Successful Cross-Promotion — Deconstructor of Fun
"If you have an ad monetization component in the game and you’re showing it indifferently to all of your users, cross-promotion is just another network generating revenue."
Michail Katkoff
Secrets to Successful Cross-Promotion — Deconstructor of Fun
"Churn rates are something that you need to monitor very closely when you launch cross-promotion or ad monetization inside your game."
Michail Katkoff
Secrets to Successful Cross-Promotion — Deconstructor of Fun
"The beauty of cross-promotion is you can understand what you're also gaining from it on the overall portfolio. After the users have churned from the original game to another game in your portfolio you can understand if that is increasing your player’s lifetime value."
Michail Katkoff
Secrets to Successful Cross-Promotion — Deconstructor of Fun
"My advice is to look at your segments, understand if you're willing to lose them or risk losing them, test cautiously, understand your churn rates."
Michail Katkoff
Secrets to Successful Cross-Promotion — Deconstructor of Fun
"How to do churn segmentation?"
Michail Katkoff
Secrets to Successful Cross-Promotion — Deconstructor of Fun
"When we started looking at our audiences, we understood who are the players that are risky to approach with cross-promotion and who we would be more open to experimenting on."
Michail Katkoff
Secrets to Successful Cross-Promotion — Deconstructor of Fun
"Unsurprisingly we first excluded paying users with a really high lifetime value from all ad monetization and cross-promotion."
Michail Katkoff
Secrets to Successful Cross-Promotion — Deconstructor of Fun
"We also understood not to show ads are new users."
Michail Katkoff
Secrets to Successful Cross-Promotion — Deconstructor of Fun
"We started showing ads and cross-promotion to users who have very high security levels. These are players who have been playing the game maybe for a long time. They're usually monetized but it has been a long while since they converted the last time. This is the primary audience for cross-promotion."
Michail Katkoff
Secrets to Successful Cross-Promotion — Deconstructor of Fun
"These players are likely to pay but they are unlikely to pay in the game they are continuing to play. So why not show them other games in your portfolio?"
Michail Katkoff
Secrets to Successful Cross-Promotion — Deconstructor of Fun
"IronSource’s bidder solution was great because we were able to separate the cross-promotion network from the ironSource network and really put it in the waterfalls that we wanted it to and to target the segments we wanted to target."
Michail Katkoff
Secrets to Successful Cross-Promotion — Deconstructor of Fun
"we showed an ad for, Solitaire Grand Harvest in Best Fiends and in that creative we use the Solitaire Grand Harvest game mechanics with the art of Best Fiends."
Michail Katkoff
Secrets to Successful Cross-Promotion — Deconstructor of Fun

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