I PLAYED THESE BOOK VIDEO GAMES SO YOU DON'T HAVE TO | Summary and Q&A

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January 11, 2022
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jessethereader
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I PLAYED THESE BOOK VIDEO GAMES SO YOU DON'T HAVE TO

TL;DR

The content explores three bookish video games, including a reading simulator, a library game, and a publisher tycoon game.

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Key Insights

  • 🎮 There is a limited selection of bookish video games available.
  • 🎮 Aesthetics play a significant role in the enjoyment of bookish video games.
  • 🎮 Clear objectives and engaging gameplay are essential for a satisfying gaming experience.
  • 👾 The idea of a reader tycoon or book-buying game is intriguing to the content creator.

Transcript

clap your hands if you're happy i just know for a fact y'all are gonna clown me for wearing this hat you know what i'll care clearly i do care if i'm pointing it out but when you wake up with hair that gives troll hair a run for its money it's a hat day me i'm gonna read all the books in 2022 nothing can distract me also me plays video games talk t... Read More

Questions & Answers

Q: Are the bookish video games reviewed in the content worth playing?

While the aesthetics of the reading simulator and library game are appreciated, the lack of engaging gameplay makes them less enjoyable. Publisher Tycoon, although stressful, offers some entertainment value.

Q: How does the reading simulator game work?

In the reading simulator, players can explore a virtual library and click on books to read them. However, the lack of clear objectives and limited gameplay elements make the experience underwhelming.

Q: What is the objective of the library game?

The library game involves throwing books at characters, but the content creator is unsure about the game's ultimate objective. The lack of instruction and confusion about the gameplay hindered their enjoyment.

Q: How does the publisher tycoon game work?

In the publisher tycoon game, players control a young girl who starts a publishing business with $5,000 and aims to earn $20 million within 18 months. Players make various decisions about book publishing, marketing, and sales to achieve the goal.

Summary & Key Takeaways

  • The content features three bookish video games found by the creator, who is an avid gamer but new to bookish games.

  • The first game is a reading simulator set in a beautiful virtual library, although lacking in exciting gameplay.

  • The second game is called "Library" and involves throwing books at friendly characters, leading to confusion about objectives.

  • The final game is "Publisher Tycoon," where players need to earn $20 million within 18 months by running a publishing business.

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