
星界使徒
sto55.com/book/20287/
Dec 31, 2024
[閒聊] 日YTer談馬娘與蔚藍檔案的差別
www.ptt.cc/bbs/C_Chat/M.1692888746.A.73C.html
Nov 4, 2024

遊戲類別專題:Rogue-like Part.03 研發技巧與優劣勢分析
medium.com/that-game-designer/%E9%81%8A%E6%88%B2%E9%A1%9E%E5%88%A5%E5%B0%88%E9%A1%8C-rogue-like-part-03-%E7%A0%94%E7%99%BC%E6%8A%80%E5%B7%A7%E8%88%87%E5%84%AA%E5%8A%A3%E5%8B%A2%E5%88%86%E6%9E%90-f0cd9634cdf5
Nov 2, 2024
2

遊戲類別專題:Rogue-like Part.02 RL遊戲的付費點分析
medium.com/that-game-designer/%E9%81%8A%E6%88%B2%E9%A1%9E%E5%88%A5%E5%B0%88%E9%A1%8C-rogue-like-part-02-rl%E9%81%8A%E6%88%B2%E5%A6%82%E4%BD%95%E5%9C%A8%E7%8E%A9%E5%AE%B6%E8%BA%AB%E4%B8%8A%E8%B3%BA%E9%8C%A2%E5%91%A2-8c3b1f3a9ecf
Nov 1, 2024

給新人企劃的「遊戲業常見迷思」
medium.com/that-game-designer/%E7%B5%A6%E6%96%B0%E4%BA%BA%E4%BC%81%E5%8A%83%E7%9A%84-%E9%81%8A%E6%88%B2%E6%A5%AD%E5%B8%B8%E8%A6%8B%E8%BF%B7%E6%80%9D-%E5%88%86%E6%9E%90-1168c0233504
Oct 29, 2024

遊戲類別專題:Tower Defense Games 塔防遊戲 Part.02
medium.com/that-game-designer/%E9%81%8A%E6%88%B2%E9%A1%9E%E5%88%A5%E5%B0%88%E9%A1%8C-tower-defense-games-%E5%A1%94%E9%98%B2%E9%81%8A%E6%88%B2-part-02-4fd8085be323
Oct 8, 2024
5

【明日方舟】 — 一艘還不能下水的獨木舟
yliasvdimension.medium.com/%E6%98%8E%E6%97%A5%E6%96%B9%E8%88%9F-%E4%B8%80%E8%89%98%E9%82%84%E4%B8%8D%E8%83%BD%E4%B8%8B%E6%B0%B4%E7%9A%84%E7%8D%A8%E6%9C%A8%E8%88%9F-91b4453fbaf7
Oct 7, 2024
7
遊戲類別專題:Tower Defense Games 塔防遊戲 Part.01
medium.com/that-game-designer/%E9%81%8A%E6%88%B2%E9%A1%9E%E5%88%A5%E5%B0%88%E9%A1%8C-tower-defense-games-%E5%A1%94%E9%98%B2%E9%81%8A%E6%88%B2-part-01-b784f1eb17ba
Oct 7, 2024
3

好玩的遊戲究竟為什麼「好玩」?
medium.com/that-game-designer/%E5%A5%BD%E7%8E%A9%E7%9A%84%E9%81%8A%E6%88%B2%E7%A9%B6%E7%AB%9F%E7%82%BA%E4%BB%80%E9%BA%BC-%E5%A5%BD%E7%8E%A9-97a1c930ac7f
Oct 6, 2024
37

遊戲企劃必修課:淺談「戰鬥數值」設計 Part.02
medium.com/that-game-designer/%E9%81%8A%E6%88%B2%E4%BC%81%E5%8A%83%E5%BF%85%E4%BF%AE%E8%AA%B2-%E6%B7%BA%E8%AB%87-%E6%88%B0%E9%AC%A5%E6%95%B8%E5%80%BC-%E8%A8%AD%E8%A8%88-part-02-6dc577eb5143
Oct 6, 2024
2

《Dungeon Maker》攻略心得:選卡策略、技能規則、課金建議 | udn遊戲角落
game.udn.com/game/story/122087/3208824
Oct 2, 2024
1
Hemingway Editor
hemingwayapp.com/
Oct 2, 2024
1
知识体系(三):吸量和次日留存_腾讯新闻
new.qq.com/rain/a/20240913A012NU00
Sep 28, 2024
58
分析《挺进地牢》和《Noita》, 思考“策略退化”及其应对方法_腾讯新闻
new.qq.com/rain/a/20231212A01AJD00
Sep 27, 2024
7

分析《挺进地牢》和《Noita》, 思考“策略退化”及其应对方法_玩家_伤害_火焰
www.sohu.com/a/743329896_485902
Sep 27, 2024

游戏基础知识:策略退化及其应对 | indienova 独立游戏
indienova.com/indie-game-development/game-basic-strategy-degradation-and-its-countermeasures/
Sep 27, 2024
75

什麼叫做「遊戲深度」?
medium.com/that-game-designer/%E4%BB%80%E9%BA%BC%E5%8F%AB%E5%81%9A-%E9%81%8A%E6%88%B2%E6%B7%B1%E5%BA%A6-a9ba9c860e
Sep 26, 2024
31

為什麼我們需要讓玩家進入「心流」?
medium.com/that-game-designer/%E7%82%BA%E4%BB%80%E9%BA%BC%E6%88%91%E5%80%91%E9%9C%80%E8%A6%81%E8%AE%93%E7%8E%A9%E5%AE%B6%E9%80%B2%E5%85%A5-%E5%BF%83%E6%B5%81-98054125b729
Sep 25, 2024
40

遊戲類別專題:Rogue-like Part.01 起源與機制解析
medium.com/that-game-designer/%E9%81%8A%E6%88%B2%E9%A1%9E%E5%88%A5%E5%B0%88%E9%A1%8C-rogue-like-part-01-7819144ce9e0
Sep 24, 2024
8
星際大戰:戰場前線2 慘遭68萬次差評,EA 市值蒸發30億美金,課金為何激怒玩家? | 電腦王阿達 | LINE TODAY
today.line.me/tw/v2/article/yq28GQ
Sep 21, 2024
15

「心流」體驗 - 在顛沛流離的時代,過幸福充實人生的關鍵元素 | 樹洞香港 | TreeholeHK
treehole.hk/positive-psychology/%E5%BF%83%E6%B5%81/
Sep 21, 2024

关于游戏难度的设计 | indienova 独立游戏
indienova.com/indie-game-development/difficulty-design-in-games/
Sep 16, 2024
3
[遊戲設計]Jake Solomon解釋XCOM2如何小心地使用隨機性
pettittechen.blogspot.com/2016/07/jake-solomonxcom2.html
Sep 12, 2024
6

從桌遊出發,淺談「隨機」的設計效果
medium.com/that-game-designer/%E5%BE%9E%E6%A1%8C%E9%81%8A%E5%87%BA%E7%99%BC-%E6%B7%BA%E8%AB%87-%E9%9A%A8%E6%A9%9F-%E7%9A%84%E8%A8%AD%E8%A8%88%E6%95%88%E6%9E%9C-1bbdb7b039f3
Sep 12, 2024
11