Yuval Noah Harari, David Vandermeulen and Daniel Casanave in Conversation | Summary and Q&A

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December 6, 2021
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Yuval Noah Harari
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Yuval Noah Harari, David Vandermeulen and Daniel Casanave in Conversation

TL;DR

Yuval Noah Harari discusses the creation of the graphic novel adaptation of his book, Sapiens, aimed at reaching new audiences with the latest scientific discoveries and ideas about the history of humankind.

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Key Insights

  • πŸ’ The graphic novel adaptation of Sapiens aims to bridge the gap between scientific knowledge and the general public, reaching new audiences with the latest discoveries and ideas.
  • πŸ’„ By using visual storytelling and engaging characters, the graphic novel makes complex scientific concepts more accessible and understandable for readers.
  • πŸ‘Ύ The collaboration between Yuval Noah Harari, David van der Mullen, and Daniel Kazanov involved brainstorming and discussions to create a compelling narrative and visual representation of the ideas in Sapiens.
  • πŸ’± The graphic novel addresses various themes, including the history of humankind, societal changes, inequality, and the potential for future advancements in technology and biology.
  • πŸ€— The creation of the graphic novel took 11 months and involved hand-drawn illustrations by Danielle Kazanov, bringing the ideas from Sapiens to life.
  • 🌚 Yuval Noah Harari emphasizes the importance of engaging young readers and embracing their new perspectives and ideas as the world faces uncertain and rapidly changing times.
  • ✊ The graphic novel explores themes of gender equality, the feminist revolution, and the power of storytelling and mythology in human cooperation.

Transcript

the man i'm about to speak to today requires absolutely no introduction he is probably one of the most widely read authors on the planet he has published many books and of those books i would say 35 million copies have been sold to date in 65 countries that man is yuval noah harari a couple of years ago yuval teamed up with my other two guests to p... Read More

Questions & Answers

Q: How did the idea for the Sapiens graphic novel adaptation come about?

After the publication of Sapiens, Yuval Noah Harari's husband, Itziko, who teaches comics, had the desire to turn it into a graphic novel. They were approached by David van der Mullen and Daniel Kazanov, who had also come across the book and shared the same goal of reaching new audiences.

Q: What is the purpose of creating a graphic novel adaptation?

The aim is to make the latest scientific discoveries and ideas of science more accessible to a wider audience. Sapiens, being a popular science book, can be daunting for some people due to its length and scientific content. The graphic novel provides a new way of storytelling to engage readers in history and science.

Q: How did the creators decide on the characters and visual representation in the graphic novel?

The creators had extensive discussions, considering the need for multiple characters to represent different scientific disciplines. They also included historical figures and invented characters to provide a narrative framework for introducing readers to complex scientific and ethical issues.

Q: What are the themes of the upcoming volumes in the graphic novel series?

The next volume will focus on the unification of humankind and the collision of different societies. Volumes three, four, and five will explore empires, religions, the scientific revolution, the early modern world, and the future of humankind.

Summary & Key Takeaways

  • Yuval Noah Harari teamed up with David van der Mullen and Daniel Kazanov to create a graphic novel adaptation of his book, Sapiens, in order to reach new audiences and make the complex scientific concepts more accessible.

  • The graphic novel uses various characters and storytelling techniques to present the history of humankind, including discussions on genetics, biology, archaeology, and the emergence of pandemics.

  • The collaboration involved brainstorming and discussions between the creators to decide on the plot, characters, and visual representation of the ideas.

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