ID Book Club: Map It - Chapters 7-8 | Summary and Q&A

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May 30, 2022
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Devlin Peck
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ID Book Club: Map It - Chapters 7-8

TL;DR

In chapters 7 and 8 of "Map It" by Kathy Moore, the focus is on planning practice activities to solve performance problems and avoid falling into the trap of ineffective training.

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Key Insights

  • ⚾ Realism and consequences are crucial for effective scenario-based activities.
  • 💱 Practice activities should focus on decision-making and behavior change.
  • 🎨 Learners' preferences and context should be considered when designing practice activities.
  • 👻 Effective practice activities provide feedback through consequences and allow learners to draw their own conclusions.
  • 👾 Practice activities should be spaced over time to enhance learning retention.
  • 👨‍🔬 Learning styles are not supported by research, but learning preferences can be considered.
  • 💨 The pedagogy should drive the choice of technology, not the other way around.
  • 👾 Practice activities should provide a safe learning space with optional help.

Transcript

hello and welcome again to the id book club we're so happy to have you here and uh we are continuing on in our reading we have to start with a big if though um a very big if because if training is the solution well now we can proceed forward and that's a big if don't forget that part but it's time to plan it's time to put things together we've been... Read More

Questions & Answers

Q: How can we avoid falling into the trap of ineffective training?

By focusing on practice activities that are relevant to the learners' real-world context and solving the performance problem, rather than relying solely on test-like questions.

Q: What is the difference between recalling information and a practice activity?

Recalling information is not a practice activity; it is more like a test question. A practice activity requires learners to apply knowledge in a practical way to solve a problem or make a decision.

Q: How can we create effective practice activities?

Effective practice activities start with a decision-making process, provide contextual details, simulate real tasks or conversations, and present consequences to reinforce learning through feedback.

Q: Should we consider learners' learning styles or preferences when designing practice activities?

While learning styles are not backed by research, learning preferences can be considered to cater to learners' individual needs and experiences. Context, culture, and audience should influence the choice of format.

Summary & Key Takeaways

  • The action mapping process emphasizes the importance of a kickoff meeting to identify the performance problem and determine the actions needed to address it.

  • The goal is to create practice activities that allow learners to apply knowledge in a practical way, focusing on decision-making and behavior change.

  • Realism is crucial in scenario-based activities, where consequences serve as feedback to enhance learning.

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