How Microsoft Designed Clippy for Users in Different Countries | a16z Explains | Summary and Q&A

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July 18, 2019
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a16z
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How Microsoft Designed Clippy for Users in Different Countries | a16z Explains

TL;DR

A discussion about the challenges of balancing cultural sensitivity in product design, using the example of a decision to remove fingers from a digital assistant in Japan.

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Key Insights

  • 👤 Design choices need to consider cultural sensitivities and preferences to avoid offending users.
  • 🎨 Negotiating compromises can be necessary to address cultural clashes in product design.
  • 👤 Balancing empathy for users and understanding their cultural context is crucial in creating a successful worldwide product.
  • ❓ Communication and collaboration between subsidiaries and the main company are essential to navigate cultural sensitivity.
  • 👨‍🔬 In the complex process of developing worldwide products, cultural research and understanding are essential to avoid design missteps.
  • 🫡 The clash between cultural preferences and design choices necessitates thoughtful decision-making based on respect and empathy.
  • 🎨 Cultural sensitivity should be an integral part of the design process, rather than an afterthought.

Transcript

we got a very long email from our friends in the Japan subsidiary so Japan it was more than half of the office business like it was an incredible partner it's a whole story about the business model and how office rolled out in Japan some really smart decisions from from people but they were like yeah this is this is somewhat disagreeable to us in t... Read More

Questions & Answers

Q: Why did the Japan subsidiary have an issue with the digital assistant having four fingers?

In Japan, using four fingers is a cultural preference among animators and is seen as respectful. They consider three fingers to look strange, and five fingers would be perceived as alien. The design clash caused disagreement.

Q: How did the company address the issue of cultural sensitivity?

The company negotiated a compromise by removing fingers from the digital assistant for the Japan market. They also created a new character, "office sensei," to maintain the cultural familiarity of being greeted by an "office lady" in Japanese office buildings.

Q: How did the company ensure they were not being offensive?

The company considered different perspectives and sought input from the Japan subsidiary. Ultimately, they concluded that while the design may not align with Western preferences, it was not considered offensive in the Japanese context due to cultural differences.

Q: How does this situation highlight the balance between empathy for users and knowing what's best for them?

It emphasizes the challenge of design decisions where cultural sensitivity plays a role. Balancing empathy for users and understanding cultural nuances is crucial, as what may be acceptable and familiar in one culture may not be in another.

Summary & Key Takeaways

  • The Japan subsidiary of a company received a memo expressing disagreement with the use of four fingers on a digital assistant character, due to cultural reasons.

  • In Japan, animators historically used four fingers, while Western animators used five, leading to a clash in design preferences.

  • The company negotiated a compromise by removing fingers from the character and introducing a new character specifically for the Japan market.

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