Analysis: Core-A Gaming Reacts to Street Fighter V's 8 Frames of Input Lag | Summary and Q&A

716.9K views
May 30, 2016
by
Core-A Gaming
YouTube video player
Analysis: Core-A Gaming Reacts to Street Fighter V's 8 Frames of Input Lag

TL;DR

Street Fighter V has significant input lag, with the game itself creating 89% of the lag, affecting gameplay and player reactions.

Install to Summarize YouTube Videos and Get Transcripts

Key Insights

  • ❓ Excuses are not welcomed in the competitive gaming community, where players are expected to take responsibility for their performance.
  • 🎮 Street Fighter V has one of the highest input lags in competitive fighting games, affecting player reactions and gameplay strategies.
  • 👾 The deliberate introduction of input lag in the game may be an attempt to promote offensive playstyles and make the game more exciting for spectators.
  • 🎮 Input lag is measured by analyzing the latency introduced by the controller, game, and monitor to determine the overall delay in registering player inputs.
  • 🔠 The combination of input lag and the average human reaction time can result in players reacting faster than the game can recognize their inputs.
  • 🇻🇨 Input lag in Street Fighter V can make it harder to react to opponent's moves, whiff punish, and defend against dashes and jump-ins.
  • 🎮 Changes in game design that impede reactiveness have been seen in other sports like American Football, affecting players' gameplay and decisions.

Transcript

SnakeEyez - "PS4 has eight frames of lag natively outside of playing online, so offline it has roughly eight frames of lag. Street Fighter on PC has four frames of lag, so it's the same in Street Fighter IV. "It would have never occurred to me that having an extra four frames of lag would make so much of a difference..." Core-A - This statement by ... Read More

Questions & Answers

Q: What is the significance of eight frames of lag in Street Fighter V?

Eight frames of lag in Street Fighter V affects player reaction time and the ability to perform precise inputs accurately. It can lead to slower whiff punishing, difficulty in reacting to dashes and jump-ins, and a more offensive-focused gameplay style.

Q: Why does Street Fighter V have high input lag?

While there is no definitive answer, one theory suggests that Capcom intentionally introduced input lag to enhance the game's offensive nature and make it more exciting for spectators. However, this design choice negatively impacts defensive-style players.

Q: How is input lag measured in the game?

Input lag is measured by considering the latency introduced by the controller, the game itself, and the monitor. By using specialized devices and averaging out measurements, input lag can be determined accurately.

Q: Does input lag affect competitive gameplay?

Yes, input lag significantly impacts competitive gameplay. It can hinder a player's reaction time, making it difficult to perform precise inputs and react to opponent's moves effectively.

Q: What is the significance of eight frames of lag in Street Fighter V?

Eight frames of lag in Street Fighter V affects player reaction time and the ability to perform precise inputs accurately. It can lead to slower whiff punishing, difficulty in reacting to dashes and jump-ins, and a more offensive-focused gameplay style.

More Insights

  • Excuses are not welcomed in the competitive gaming community, where players are expected to take responsibility for their performance.

  • Street Fighter V has one of the highest input lags in competitive fighting games, affecting player reactions and gameplay strategies.

  • The deliberate introduction of input lag in the game may be an attempt to promote offensive playstyles and make the game more exciting for spectators.

  • Input lag is measured by analyzing the latency introduced by the controller, game, and monitor to determine the overall delay in registering player inputs.

  • The combination of input lag and the average human reaction time can result in players reacting faster than the game can recognize their inputs.

  • Input lag in Street Fighter V can make it harder to react to opponent's moves, whiff punish, and defend against dashes and jump-ins.

  • Changes in game design that impede reactiveness have been seen in other sports like American Football, affecting players' gameplay and decisions.

  • Whether or not the input lag in Street Fighter V is a serious issue is subjective and can vary based on individual experiences and gameplay preferences.

Summary & Key Takeaways

  • SnakeEyez's statement about eight frames of lag in Street Fighter V was deemed as an excuse for his poor performance.

  • Core-A Gaming explores the implications of eight frames of lag and its impact on reaction time and gameplay.

  • Input lag in the controller, game, and monitor contributes to delays in registering player inputs, making the game less responsive.

Share This Summary 📚

Summarize YouTube Videos and Get Video Transcripts with 1-Click

Download browser extensions on:

Explore More Summaries from Core-A Gaming 📚

Summarize YouTube Videos and Get Video Transcripts with 1-Click

Download browser extensions on: