All Spatial Design Principles Explained - EASY! | Summary and Q&A

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June 19, 2023
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Malewicz
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All Spatial Design Principles Explained - EASY!

TL;DR

This video simplifies Apple's spatial design principles, focusing on familiar interfaces, centered content, grounded apps, subtle depth, and immersive experiences.

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Key Insights

  • 🎨 Apple's spatial design principles emphasize using familiar interfaces to enhance usability.
  • 🎑 Content should be centered and adjusted to the field of view for comfortable viewing.
  • 😀 Windows and apps in spatial design should be anchored and not follow head movements.
  • 👏 Grounded apps use space, depth, and scale to communicate proximity and depth in the virtual environment.
  • 🎨 Immersion in spatial design involves different levels, from simple floating windows to fully surround VR experiences.
  • 🖐️ Audio plays a crucial role in achieving immersion in spatial design.
  • 😀 Authenticity in app design means creating engaging and immersive experiences that make sense for the platform.

Transcript

hey today let's explore Apple's spatial design principles and guidelines but without the jargon and with easy to understand language Apple designers are some of the best in the world but their development portal materials for designers and coders are usually aimed at mid-level people that means that a lot of the juniors are left out of the conversa... Read More

Questions & Answers

Q: Why should interfaces in spatial design be familiar?

Familiar interfaces ensure that users can easily understand and navigate the app, using patterns and paradigms they are already familiar with from other platforms. This improves usability and reduces the learning curve.

Q: Why should content be centered and adjusted to the field of view?

Centered content ensures that the focus of the user is in the center of the field of view, where most attention goes. Adjusting content to the field of view also enhances ergonomics, ensuring it is comfortable to view without straining.

Q: How should windows and apps be placed in spatial design?

Windows and apps should be anchored in the real space in front of the user and should not follow their head movements. Interactions should be grounded and stationary, allowing users to comfortably use the app without having to move around.

Q: How can depth and scale be used in spatial design?

Depth and scale can be used to communicate what is closer or further away to the user. Windows and objects further away should be larger, simulating a big screen, while those closer should be smaller, resembling a laptop. Subtle depth should be used to avoid overwhelming the users.

Summary & Key Takeaways

  • Apple's spatial design principles involve using flat apps displayed in 3D space, with hierarchy created through depth layers.

  • Familiar interfaces should be used to ensure usability, with buttons, dialogues, and icons following known paradigms and patterns.

  • Content should be centered and adjusted to the field of view, keeping interactions clear and readable.

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