16. The Simulation Gap & Assignment 3 Pitches | Summary and Q&A

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February 14, 2023
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16. The Simulation Gap & Assignment 3 Pitches

TL;DR

Students brainstorm ideas for historical board game designs based on various time periods and themes.

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Key Insights

  • 🤑 Historical events and time periods can provide rich inspiration for engaging board game designs.
  • 🎮 Asymmetrical gameplay can add depth and complexity to historical board games.
  • 🦾 Balancing historical accuracy and engaging mechanics requires careful research and iteration.

Transcript

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Questions & Answers

Q: What are some examples of historical events suggested for board game designs?

Some examples include the Roman Triumvirate, technology advancements like the dot-com bubble or the invention of airplanes, and Native American history.

Q: How can the concept of asymmetrical gameplay be incorporated into historical board game designs?

Asymmetrical gameplay can be achieved by assigning different roles or abilities to players, such as an oppressor versus oppressed dynamic or exploration versus defense.

Q: What should students consider when balancing historical accuracy and game mechanics?

Students should carefully research and consider the time period, culture, and context of the historical event they are basing their game on. Balancing historical accuracy and engaging gameplay can be challenging, but iteration and feedback can help refine the design.

Q: What is the importance of empathy and respect when designing games based on historical events?

It is essential to approach sensitive topics with empathy and respect, particularly when designing games based on oppressed populations. Designers should strive to avoid perpetuating stereotypes or glorifying violence, and consider the perspective of the oppressed in their game design.

Summary & Key Takeaways

  • Students discuss ideas for historical board games, including topics such as the Roman Triumvirate, technology advancements, Native American history, and serial killers.

  • The concept of asymmetrical gameplay and the challenge of balancing historical accuracy and game mechanics are explored.

  • Teams are formed and students are encouraged to research primary and secondary sources to inform their game designs.

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