7 ACTIVISION Mistakes They Want You To Forget | Summary and Q&A

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September 7, 2019
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gameranx
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7 ACTIVISION Mistakes They Want You To Forget

TL;DR

Activision has a history of poor decisions and controversies across popular game franchises.

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Key Insights

  • 👾 Activision has consistently struggled to maintain the quality and integrity of its game franchises, often resulting in disappointing releases.
  • 🥶 Public trust has eroded due to the introduction of microtransactions in games that promised to be free of them, leading to community outrage.
  • 👾 Oversaturation of game releases can damage a franchise's longevity and appeal, even if initial game quality remains high.
  • 🥺 Internal developer relations are critical; Activision's management style has sometimes led to legal disputes and team dissatisfaction.
  • 👾 Activision's initial promises about game features and monetization strategies significantly impact player expectations and reception.
  • 🙈 The transition from console to mobile gaming, as seen with Diablo Immortal, can provoke backlash when it doesn’t align with fan expectations.
  • 🥺 Successful franchises require careful management, and misjudging player sentiment can lead to major financial and reputational losses for developers.

Transcript

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Questions & Answers

Q: What led to the decline of the Tony Hawk's Pro Skater series?

The decline of the Tony Hawk's Pro Skater series can be attributed to poor decisions made after the initial success. Activision's choice to develop sequels with different studios, such as Toys for Bob, led to games like Tony Hawk's Downhill Jam and Pro Skater 5, which were poorly received. The failure to maintain the quality established by Neversoft's original titles alienated fans and caused the franchise to lose its reputation.

Q: How did Crash Team Racing's update impact players?

Crash Team Racing's update initially appeared promising, but it was marred by the introduction of microtransactions shortly after the game's release. This contradicted earlier promises by the developers, causing frustration among players who felt misled. Many believed they purchased a complete game without hidden monetization, and the addition of microtransactions hindered the game's integrity and fun factor.

Q: What role did oversaturation play in Guitar Hero’s decline?

Guitar Hero's decline was significantly influenced by the oversaturation of the market, where Activision released a staggering number of titles in a short period. While the quality of the games remained decent, the sheer volume made it difficult for players to keep up or feel excited about new releases, leading to franchise fatigue and a eventual downturn in interest.

Q: What controversies surrounded Call of Duty's microtransactions?

Activision faced backlash for the introduction of microtransactions in Call of Duty, targeting items such as customizable reticles sold for real money. This practice was viewed as exploitative by gamers who believed that they had already paid a premium price for the game. The perception of greed associated with such decisions turned many players against the franchise.

Q: How did Bungie's relationship with Activision affect game development?

Bungie's relationship with Activision impacted the development of titles like Destiny and Destiny 2, as many felt Activision's influence forced the release of unfinished games. Activision's pressure on Bungie often led to rushed projects, causing dissatisfaction within the gaming community. Once Bungie regained independence, the quality of Destiny significantly improved, suggesting that creative freedom was stifled under Activision's control.

Q: What was the outcome of the lawsuit involving Infinity Ward co-founders and Activision?

The co-founders of Infinity Ward filed a lawsuit against Activision, alleging a "police state" environment and withheld royalties. The legal battle revealed deep problems in the workplace and culminated in a settlement. This outcome suggested that not only were the co-founders dissatisfied with financial matters, but also with the overall toxic work conditions, which is concerning for a company heavily reliant on its developers.

Summary & Key Takeaways

  • Activision has mishandled several beloved franchises, including Tony Hawk's Pro Skater and Guitar Hero, leading to disappointing sequels and public backlash despite initial successes.

  • The company demonstrated a pattern of introducing microtransactions in games that initially promised otherwise, deteriorating player trust and affecting sales.

  • The chaotic relationship with developers, notably Bungie, and controversies involving franchise management, such as Call of Duty, have raised concerns regarding Activision’s internal practices and game quality.

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