Kazuki
@kazuki
Cofounder of Glasp. I collect ideas and stories worth sharing 📚
San Francisco, CA
Joined Oct 9, 2020
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medium.com/lambda-school-blog/why-we-started-lambda-school-cf21a8328bbd
Mar 31, 2021
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finance.yahoo.com/news/cappuccino-lets-share-short-intimate-195327597.html
Mar 31, 2021
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ticktick.com/about
Mar 31, 2021
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zapier.com/blog/zettelkasten-method/
Mar 30, 2021
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www.ted.com/talks/julia_galef_why_you_think_you_re_right_even_if_you_re_wrong/transcript
Mar 30, 2021
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onlinelibrary.wiley.com/doi/abs/10.1002/asi.21415
Mar 28, 2021
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www.wsj.com/articles/vc-firms-have-long-backed-ai-now-they-are-using-it-11616670000
Mar 27, 2021
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medium.com/south-park-commons/best-practices-for-building-a-remote-culture-with-job-van-der-voort-469cc777a6cd
Mar 25, 2021
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wellnesswisdom.substack.com/p/-wellness-wisdom-vol33-15-mindful
Mar 24, 2021
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latecheckout.substack.com/p/welcome-to-the-spontaneous-internet
Mar 17, 2021
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www.slideshare.net/takaumada/startup-community-management-1
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lawsonblake.com/smart-notes-sonke-ahrens/
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lawsonblake.com/roam-research-review/
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type.jp/et/feature/15662/
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www.theverge.com/2021/3/15/22331502/amazon-warehouse-gamification-program-expand-fc-games?scrolla=5eb6d68b7fedc32c19ef33b4
Mar 15, 2021
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www.youtube.com/watch?v=_h_6xM36Z4g&ab_channel=YCombinator
Mar 15, 2021
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www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world/transcript
Mar 14, 2021
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www.theverge.com/22319527/twitter-kayvon-beykpour-interview-consumer-product-decoder
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blog.substack.com/p/why-we-pay-writers
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www.hackingwithswift.com/100/swiftui
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www.lightercapital.com/blog/daily-active-users-dau-vs-monthly-active-users-mau/
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www.theverge.com/2021/3/9/22321991/twitter-tweetdeck-overhaul-redesign-product-changes
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www.ycombinator.com/library/6o-how-to-prioritize-your-time
Mar 8, 2021
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dilbertblog.typepad.com/the_dilbert_blog/2007/06/the_day_you_bec.html
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rekomen.net/
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www.searchenginejournal.com/seo-101/why-is-search-important/
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wired.jp/2013/04/10/knowledgegraph-vol7/
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www.goodreads.com/author_blog_posts/14538341-who-is-the-average-goodreads-user-you-ll-be-surprised
Mar 4, 2021
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paulgraham.com/makersschedule.html
Mar 4, 2021
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techcrunch.com/2014/04/14/sf-housing/
Mar 4, 2021
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www.youtube.com/watch?v=1z87RGFGuxQ&t=5s&ab_channel=YCombinator
Mar 4, 2021
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www.ycombinator.com/library/60-why-should-i-start-a-startup
Mar 4, 2021
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medium.com/brand-origins/how-did-masterclass-start-a5cffd7644d9
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www.youtube.com/watch?v=HHjgK6p4nrw&t=23s&ab_channel=BerkeleyHaas
Mar 1, 2021
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www.ion.co/influencers-inspire-gen-z-millennial-shopping
Feb 28, 2021
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www.nielsen.com/eu/en/press-releases/2015/recommendations-from-friends-remain-most-credible-form-of-advertising/
Feb 28, 2021
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that's probably a bit of a counter-intuitive idea, so I'll say it again, let it sink in: If we want to solve problems like hunger, poverty, climate change, global conflict, obesity, I believe that we need to aspire to play games online for at least 21 billion hours a week, by the end of the next decade.
An epic win is an outcome that is so extraordinarily positive, you had no idea it was even possible until you achieved it. It was almost beyond the threshold of imagination, and when you get there, you're shocked to discover what you're truly capable of.
We do achieve more in game worlds. But I also mean good as in motivated to do something that matters -- inspired to collaborate and to cooperate.
That's not something we have in real life that easily, this sense that at our fingertips are tons of collaborators. And there's this epic story, this inspiring story of why we're there, and what we're doing, and we get all this positive feedback. You guys have heard of leveling up, +1 strength, +1 intelligence. We don't get that kind of constant feedback in real life.
by spending all this time playing games, we're actually changing what we are capable of as human beings. We're evolving to be a more collaborative and hearty species.
Malcolm Gladwell's new book "Outliers," so you would have heard of his theory of success, the "10,000 hours" theory of success. It's based on this great cognitive-science research that says if we can master 10,000 hours of effortful study at anything by the age of 21, we will be virtuosos at it.
I've started to think about what these games are making us virtuosos at. Here are the four things I came up with.
The first is urgent optimism.
Gamers are virtuosos at weaving a tight social fabric.
playing a game together actually builds up bonds and trust and cooperation. And we actually build stronger social relationships as a result.
Blissful productivity.
when we're playing a game, that we're actually happier working hard than we are relaxing, or hanging out. We know that we are optimized as human beings, to do hard and meaningful work.
Finally: epic meaning.
Okay, so these are four superpowers that add up to one thing: Gamers are super-empowered hopeful individuals.
And according to Herodotus, they passed 18 years this way, surviving through a famine, by eating on one day, and playing games on the next. Now, this is exactly, I think, how we're using games today. We're using games to escape real-world suffering -- we're using games to get away from everything that's broken in the real environment, everything that's not satisfying about real life, and we're getting what we need from games.