Kazuki
@kazuki
Cofounder of Glasp. I collect ideas and stories worth sharing 📚
San Francisco, CA
Joined Oct 9, 2020
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www.stephendiehl.com/blog/disconnect.html
Dec 3, 2021
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medium.com/1kxnetwork/organization-legos-the-state-of-dao-tooling-866b6879e93e
Dec 3, 2021
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www.mckinsey.com/business-functions/m-and-a/our-insights/capturing-cross-selling-synergies-in-ma
Dec 2, 2021
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www.lesswrong.com/posts/T382CLwAjsy3fmecf/how-to-take-smart-notes-ahrens-2017
Dec 1, 2021
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writingcooperative.com/zettelkasten-how-one-german-scholar-was-so-freakishly-productive-997e4e0ca125
Nov 30, 2021
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www.nirandfar.com/how-to-manufacture-desire/
Nov 30, 2021
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www.slideshare.net/dmc500hats/startup-metrics-for-pirates-long-version
Nov 29, 2021
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www.bvp.com/atlas/pinterest-ipo
Nov 28, 2021
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www.usv.com/writing/2016/08/fat-protocols/
Nov 26, 2021
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digitalnative.substack.com/p/digital-economies-gaming-and-ip-legos
Nov 24, 2021
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medium.com/microsoft-design/how-microsofts-human-insights-library-creates-a-living-body-of-knowledge-fff54e53f5ec
Nov 24, 2021
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www.tesla.com/blog/all-our-patent-are-belong-you
Nov 23, 2021
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linda.mirror.xyz/4PDBWBMpFFPVEsP5EGgg5to2AyEpEHEXasq_K0b-yYk
Nov 23, 2021
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news.crunchbase.com/news/decacorn-startups-2021-global-record-data-charts/
Nov 23, 2021
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constine.substack.com/p/nametagging
Nov 22, 2021
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vitalik.ca/general/2021/01/05/rollup.html
Nov 22, 2021
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medium.com/@VitalikButerin/the-meaning-of-decentralization-a0c92b76a274
Nov 22, 2021
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future.a16z.com/dao-canon/
Nov 22, 2021
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medium.com/@noah_weiss/10-traits-of-great-pms-a7776cd3d9cd
Nov 20, 2021
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medium.com/agileinsider/how-to-evolve-as-a-product-manager-13c3e06198d4
Nov 19, 2021
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future.a16z.com/podcasts/play-to-earn-gaming-and-how-work-is-evolving-in-web3/
Nov 19, 2021
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jocatorres.medium.com/7-essential-characteristics-of-a-product-manager-77684e63877c
Nov 18, 2021
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learningcenter.unc.edu/tips-and-tools/using-highlighters/
Nov 18, 2021
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digitalnative.substack.com/p/social-tokens-and-creator-centric
Nov 18, 2021
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digitalnative.substack.com/p/a-guide-to-gen-z-through-tiktok-trends
Nov 17, 2021
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www.nfx.com/post/network-effects-bitcoin/
Nov 17, 2021
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www.beondeck.com/fund-memo
Nov 17, 2021
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read.first1000.co/p/-substack
Nov 17, 2021
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www.nngroup.com/articles/how-users-read-on-the-web/
Nov 16, 2021
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fs.blog/taking-notes-while-reading/
Nov 16, 2021
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meetwaves.medium.com/the-7-biggest-reasons-why-online-communities-fail-420fc5ba566d
Nov 14, 2021
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thoughteconomics.com/sridhar-ramaswamy/
Nov 13, 2021
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fs.blog/lifelong-learning/
Nov 12, 2021
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fs.blog/learning/
Nov 11, 2021
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cdixon.org/2009/09/19/climbing-the-wrong-hill
Nov 11, 2021
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fs.blog/feynman-learning-technique/
Nov 11, 2021
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www.govloop.com/community/blog/how-do-rocket-scientists-learn-aka-knowledge-management-lessons-learned-at-goddard-nasa/
Nov 10, 2021
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on.substack.com/p/new-rules
Nov 10, 2021
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marketrealist.com/p/ann-hiatt-executive-assistant-bezos/
Nov 10, 2021
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medium.com/@otown/why-were-building-a-new-product-to-change-the-way-we-read-online-c9c557162f0e
Nov 10, 2021
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The game has made more than $3 billion in total sales since launching in March 2018, with much of its early growth in the Philippines.
We then had the idea and a lot of our players were requesting that these experience points be tradable tokens. And so, we tokenized them.
then we saw that our players had actually created a liquidity pool on Uniswap, which is a decentralized exchange for these tokens.
people from my home country in the Philippines had started discovering and playing Axie as a way to kind of escape the economic hardship of the lockdown. And these were people who weren’t crypto enthusiasts. These were regular people that were stuck at home that had no jobs.
came upon the idea of a guild as a way to scale the efforts to introduce people to the world of play-to-earn and provide Axies via a scholarship program that would provide access to people around the world
Filipinos have traditionally been early adopters to many social networks and platforms like Facebook. With the Philippines specifically, I think there were a lot of really special circumstances that basically allowed it to break out ahead of the rest of the world, but I do think that it’s only around nine months ahead of the rest of the emerging market economies
having the ability to not have all the value retained by the platform, but actually, pass it back to the community, the creators, the people who, again, are really responsible for building the value is, I think, an unstoppable movement
They traditionally take 50%-plus of the revenue that’s generated by a game. We’ve removed them. We don’t use them. And we’re sharing that value with the people who are actually driving traction for our network, which is the community.
long term, it’s really important for us to have players that are in the economy spending because they think that the game is really fun or that they see ways to trade, like, money for power or respect. And the more Axie becomes like a real social network, a nation, the more opportunities for those types of value exchanges to arise.
continuing to manage the capital and token supply and all of the dynamics within these metaverses is going to be a real challenge.
There are a number of different reasons why people might want to be playing the game and engaging in the community. But as long as the players who are putting in additional capital derive other kinds of enjoyment from it, that’s fine.
In terms of the capital flows, we see that there are far more funds that are being deposited into our ecosystems than withdrawn. Only 4% of Axies are for sale on the marketplace. So, I think this shows the emotional connection and the fact that people don’t just see this about money.
the community is amazing at the education and the onboarding. Eighty percent of our users are coming from referrals.
The more people that own Axie tokens, the more people that own Axies, the more people that own land within the universe, the deeper entrenched these economic and social relationships get with each other.
We were around 38,000 daily active users in April before the launch of Ronin. And we just hit 2.4 million daily active users.
If they hadn’t done that, I think the game would have obviously continued to grow, but been capped in the way that it was before.
more and more the blending of work and play will come together and we’ll be using crypto as a means to exchange value, but they may not necessarily be games as we know them today.