What's Stopping Fortnite and Call of Duty From Using the Same Items? It's Not Just NFTs Will the video game industry open up and play nice? These are the hurdles left to overcome to enable interoperable items at scale.
Did you just unbox a Butterfly Knife in Counter-Strike 2? You'd probably love to bring that over to Call of Duty: Warzone—but you can’t. Are NFTs the answer? Getting game creators to embrace a decentralized ecosystem of interoperable items might be part of the path forward, but it's not a silver bullet solution.
There is a divide on what the future of gaming will look like. One camp believes that interoperability is the next revolution in gaming, with NFTs serving as the vehicle to enable unique item ownership and functionality across games and apps. But many in the other camp believe that it is simply not possible.
Interoperability in gaming allows for assets to be transferred from one game to the next. This promotes the concept of true ownership of digital assets, preventing users from spending thousands of dollars in a game just for them to be wiped out when the next thing releases.
Crypto advocates point to NFTs as the solution, as they can represent a unique item or asset and be plugged into various games and decentralized apps (dapps) with a wallet. But owning a tokenized item that you can cart around into virtual worlds and games doesn’t address the issues around actually making that whole process work.
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