M-learning has attracted attention due to the increasing number of available mobile devices, which are affordable and their costs are increas- ingly decreasing making them more accessible to people. At the same time these devices have multiple features and capabilities, such as making
phone calls, taking pictures and making videos, storing data and of course accessing the internet (Sarrab, Al-Shihi, & Rehman, 2013).
M-learning allows student-centered learn- ing in which students are able to modify the access and transfer of information to strengthen the knowledge and skills of students to meet their educational goals (Giousmpasoglou & Marinakou, 2013; Sharples et al., 2007).
In addition, it can support ubiquitous learning and can make the educational process more comfortable and flex- ible (Sarrab et al., 2013, p. 828).
Maccallum and Jeffery (2009) propose that all these capa- bilities may be used in teaching and learning, for example for classroom activities (Dawabi., 2003). These mobile devices can be used for learning purposes via interactive games, for brainstorm- ing, quizzing and are widely used to support and develop students’ own learning and collaborative...
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